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  1. #1
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Your choice of faction: a "rational" explanation

    Iberius Victor is my new favoritest person. Thanks for the information. The fact that it's save-game compatible makes it even better, since it means you can "update" the generals over the course of the game (although Watchman's justification for Rycalawre instead of Calawre is convincing enough) and roleplay a Cassian parallel to the Seleucid cataphract reforms. Thank you again for the copy/paste and the link.

    Malarky is an excellent word. People always look at me strangely when I use it, but I feel it needs more exposure and appreciation.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  2. #2
    Member Member mrtwisties's Avatar
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    Default Re: Your choice of faction: a "rational" explanation

    I'm about to start a Saka campaign. There's something attractive about the purity of the nomad lifestyle. A horse beneath you, the wind at your back, and nothing but rolling plains ahead...

    I also feel like going on a migratory rampage, and these guys are going to give it to me:

    • Fast-moving nomad generals.
    • Fast-moving cavalry armies.
    • Ranged troops that can kill without dying, which means I spend more time fighting and less time training new men in a barracks.
    • Ability to recruit core troops from anywhere on the map.


    I'm thinking we'll establish our new homeland in Thrace and Makedon - a nice, safe distance from the Yuezhi and Xiong Nu. Then we'll pour the resources of the rich Aegean into the efficient Saka military machine and see what happens next.

  3. #3
    Member Member mrtwisties's Avatar
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    Default Re: Your choice of faction: a "rational" explanation

    I'm also planning to use that leap turns mod. I'll be firmly ensconced in my new homeland by 250BCE, so I'll let the computer play on my behalf for a while and take up the cause again in 160BCE.

    Let's see how the Yuezhi like their rematch.

    (after the rematch, I don't know - maybe I'll see if I can use a hotseat mod and continue playing as a different faction)

  4. #4

    Default Re: Your choice of faction: a "rational" explanation

    I truly love Epeiros because of being clammered between Italy and mainland Greece. Not to mention you can go pretty much whatever direction you want with your campaign because Pyrrhus suffered from massive assault ADD. After you go a little crazy with Pyrrhus and he dies you can use his sons to consolidate an empire and then become king of Greece as Alexander did. Although this is the case I have played a Makedonian campaign and am currently undertaking Arche Seleukia which up to this point has been somewhat boring as I am just trying to develop all this scattered land and bouncing around rebels. The only conquering I've done is I blitzed Ptolemai off of Asia minor except for Side which I just took about 10 minutes ago. Despite building mines everywhere I could and 3 very large mines I can barely compensate for the corruption which is realisitc but sad! Also I haven't been partaking in much conquest because I hate marrying and adopting and naturally diluting the family tree so I had to wait about 60 turns to get some generals and governors. God bless EB.
    I'm Batman!

  5. #5
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Your choice of faction: a "rational" explanation

    Hmmm.... I followed Watchman's instructions, and they worked like a charm... until Mowg came of age. Although my starting generals (and the Eleutheroi counterparts) were all Rycalawre, all my generals who come of age are... African Generals...? Given that I didn't change anything (aside from the differences between Watchman's Rycalawre and the 1.0 version), this seems passing strange.

    Aside from that, having decent generals, even of the infantry variety, has already made the Casse much more enjoyable.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  6. #6
    Whatever Member konny's Avatar
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    Default Re: Your choice of faction: a "rational" explanation

    Quote Originally Posted by Landwalker
    Hmmm.... I followed Watchman's instructions, and they worked like a charm... until Mowg came of age. Although my starting generals (and the Eleutheroi counterparts) were all Rycalawre, all my generals who come of age are... African Generals...? Given that I didn't change anything (aside from the differences between Watchman's Rycalawre and the 1.0 version), this seems passing strange.
    It looks like you have moved the entry down the list: FM that come of age always get the first bodyguard that is assigned to their faction, what would be the African General if there is no factional bodyguard assigned before.

    I am sorry for bumping this old thread, but I wanted to do it myself and had search for the instruction.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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