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Thread: Mods

  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Mods

    Not trying to start a flame war here, but could someone plaese sumerise the difference between XL and BKB super mod?


    Thanks
    Last edited by Pharnakes; 11-10-2007 at 10:44.
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  2. #2
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Mods

    I haven't played BKB's Supermod, but the differences would be the campaign map layout, the factions, units and the way religion is dealt with.

    In BKB's Supermod, depending on which era you start from, there will be different provinces. In Early, there are provinces such as Iceland, while if you started from other eras, they might not be in.

    I recall something about Jewish units for the game, although I'm not sure if there is a Jewish faction, or if the unit just has the word 'Jewish' in it.

    Some of the factions differ to XL, as in factions like the Welsh (which you don't get in XL). Different colours, flags, etc. Probably some different units.

    There is sufficient difference for both to be well worth it, though. You could check the Engineer's Guild, because there are threads for both mods there.
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  3. #3

    Default Re: Mods

    The BKB Super Mod has a Jewish Master Merchant agent unit available to a few factions but I've never built one so I'm not sure what they do.

    The Super Mod has more new units overall, but both mods use the maximum possible in any one game (or what was thought was the maximum at the time). The Super Mod has three different maps, one for each campaign game, so GA mode isn't possible. XL uses the same map so you can use GA mode if you wish.

    The Super Mod also has some extra buildings, e.g. Axesmith. A lot of the new units/factions appear in both mods but with different artwork/animations.

    Although they cover the same ground, they are both excellent and in my view sufficiently different to warrant playing both.

  4. #4

    Default Re: Mods

    Both are totally different to each other. Why don't you try them out?

    If you have the hard disk space you need only copy your MTW installation directory twice to give you three MTW installs. Rename the other two to something obvious and then install each mod to one of the two new folders. You can then create new desktop shortcuts to play XL or BKB and leave the existing one, vanilla, as is.
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  5. #5
    Handler of candles Member Xehh II's Avatar
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    Default Re: Mods

    How big is BKB? I mean download size.
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  6. #6

    Default Re: Mods

    Quote Originally Posted by Xehh II
    How big is BKB? I mean download size.
    231.3 MB I believe.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Mods

    .
    Once I manage to get my hands off EB I'll spare some disk space to install XL, BKB, Pike & Musket and NTW. Well, I may have to wait for my second HD to try them all but you get the point.
    .
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  8. #8
    Member Member dimitrios the samian's Avatar
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    Default Re: Mods

    Me too Mouza ,, all those you mentioned and don't forget Macsen Rufus's .. " ANCIENT TOTAL WAR " its brilliant and going to get better !!!

  9. #9

    Default Re: Mods

    Quote Originally Posted by dimitrios the samian
    Me too Mouza ,, all those you mentioned and don't forget Macsen Rufus's .. " ANCIENT TOTAL WAR " its brilliant and going to get better !!!
    I currently have 6 mods installed and I need to make room for at least two more including Ancient Total War and Dark Ages, when it's finished. I can't even find room for NTW or P&M which is a pity but something's got to give.

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