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  1. #1

    Default Re: Old news...good news!

    Nope... Officers do not fire period. Even when they are with a unit that fires, they do not.

    Nice thought...but no go.
    Careless Orc Costs Lives!

  2. #2

    Default Re: Old news...good news!

    I have an idea...


    Make the mage a siege weapon, and the guards crew. You'd need to do some anim tweaks to make sure they didn't reach down and push him along, but it might work.
    Mod leader of Warhammer; Total War


  3. #3

    Default Re: Old news...good news!

    Omg! that might work!! wuld look wonderfull too.. as most tabletop wisards are atached to a guardian unit anyway. High elven Swordmasters are a guardian to mages. And the temple guards of the lizardmen are guardians of the slann.

    If doable.. that is somthing you shuld seriusly consider to add to the mod.

  4. #4
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: Old news...good news!

    Quite good, quite good. Now what about opening and closing mouths while running? that would be quite good too.
    ­­well guys, im off like a lepper teste

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Old news...good news!

    thats the only problem with TW no special characters. unless u do them as a leader of a unit.
    As Bwain said, officer cannot fire in any circumstances. However it is possible to make units containing a single character. It involves a slight workaround where you create the character as a mount (elephant), and then give him invisible riders till the minimum number of troops per unit is met by a single soldier.

    This way you can have special characters throwing fireballs.

    If you need idea's for different types of magic I'm more than willing to share my ideas for WoT (RIP), you need not be limited to fireballs.

    Good luck!
    Last edited by Myrddraal; 11-12-2007 at 11:16.

  6. #6

    Default Re: Old news...good news!

    Ahhh yes....yeah the one he was talking about was the one with the demons ...the big cat demons myrdraal.....

    I just thought it woudl be interesting....HOWEVER....

    BLUE LOTUS=AWESOME AND GJ!

    Only thing is that the demons come waaaayyy too late into the game lol

  7. #7

    Default Re: Old news...good news!

    Jubal...sadly the siege weapons are way too hard-coded to be any use at all. The RTW weapons had the push points and crew positions in plain text ...but not so M2TW. The skeletons and animations for the siege unit itself mean that there is no way to make a sorcerors move like a human.

    The mount trick can be made to work. It's not quite so simple as the RTW one, since you actually need to make up a new skeleton and animation entries for the descr_skeleton text wheras the RTW one would just let you stick a human in as the described model in descr_mount. Had some major problems trying to get this to work well in a M2TW context, so Myrddraal, if you got this to work well in M2TW, I would be interested to see exactly what approach you got to work and how small you got the units.

    I wonder if it would work the other way round. If I made the total units very small, and then added maximum officers as the guard units.

    I really would like to have some magic throwing units in teh mod, but ONLY if it can be made to look right, and that means not having a gaggle of wizards firing volleys of fireballs!
    Careless Orc Costs Lives!

  8. #8
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Old news...good news!

    if you got this to work well in M2TW
    ah... umm... no I can't say I've tried modding M2TW at all actually. I just assumed it would be the same as RTW. If you can get the individual soldier, the world is your oyster when it comes to wizards.

    My messing around with various explosion and projectile models you can (at least in RTW) have lightning from the sky, earth explosions, people being thrown around on air etc. It's great fun, but I'm sorry I haven't got it working in M2TW.

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