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  1. #1

    Default Re: Cheat to kill an imba and bugged enemy general?

    well...i guess you are thinking we're noobs...but you should see us playing and judge after

    we just extended the anus hole of Arche Seleukeia by owning 5500 men with 2700...they had "300" Spartans, silver shield phalanx and cataphracts. and 1000 of our men were ranged, so, in such a long battle they were useless when they were out of ammo. but thoug, we penetrated Arche right in their stomach! and yes, we play on hard!

    but what i want to say...there are JUST UNITS WHICH U CANNOT KILL! like these strange Saka Rauka generals. and I guess, we have a right to complain skilled as we are we prove it in nearly every battle against Arche, their general is strong, yes, but in a normal way. not like this strange Saka Rauka general.


    VICTORY AND ETERNAL GLORY TO THE BAKTRIAN PEOPLE!!!!!
    Last edited by Moros; 03-17-2012 at 18:27. Reason: language

  2. #2
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Cheat to kill an imba and bugged enemy general?

    Hey mind you, we're all not noobs here so quit yakking on about being so gloriously good and eternally victorious and so on. As you may have noticed you've been trashed by the Saka which is why you were begging for help in your first post. So you aren't all that good compared to some of the rest of us here who have posted screenshots of our casualty rates.

    And quit yelling about victory, it's a habit here and nothing to be all high about. All caps is darned rude, and your overenthusiasm is downright immature and disturbing.

    And vulgarity is seriously out of place here. If you can't practice some propriety when posting for a public audience then you should jolly well play on your own with your pocket hamster since the two or more of you have an understanding. I have never had any problems killing cataphract generals, so I fail to see why you can have such a problem and still ask us to see you playing and judge after. I think we've heard enough about your playing to not need to see it.

    Okay I've said my piece.


    EB DEVOTEE SINCE 2004

  3. #3
    Member Member mrtwisties's Avatar
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    Default Re: Cheat to kill an imba and bugged enemy general?

    I'd say it's pretty historical to be having trouble fighting the Saka, especially if you're the Bactrians.

    But I'm a bit of a noob, and I've never played a Hellenic faction, so I thought I'd treat it as an exercise. I swapped the edu files around, fired up a custom battle, and set it up like this:
    • Very Hard difficulty level.
    • Flat plains, to favour Saka manoeuvering.
    • Saka get twice as many mnai to spend.
    • No pausing battles.

    The Saka army looked like this:
    • 2 Saka bodyguard cavalry, each with three gold chevrons and weapon and armour upgrades (I don't think these are the generals, but I'm pretty sure they've got similar stats and I'm certain that there are more of them).
    • 4 Saka riders, each with three silver chevrons and weapon and armour upgrades (so they're not just horse archers, they'll also charge once they run out of ammo).

    I based my Baktrian army on the phalangite + missile combination you described:
    • 4 Kleruchoi phalangitai with no experience (I'm not sure if this is a good unit or not, but I was consciously avoiding taking Thorakitai or something that I know is considered to be elite).
    • 6 Eastern slingers with one silver chevron each (these should be freely available in your area).
    • 2 Hetairoi Kataphraktoi with no experience (I'm not sure if you'd be able to build them yet, but I wanted to see how effective they would be).

    Although my army outnumbered theirs, it cost little more than a third of what the Saka army had cost.

    Battle Report

    I drew up half of my phalangitai in a shallow line, placing the slingers in front of them in a loose formation. I deployed the rest of the phalangitai in a refused left flank, and placed my heavy cavalry in reserve on the right.

    The Saka advanced within missile range and began exchanging fire with my slingers. They immediately split into two contingents, with their heavy cavalry and half of their horse archers circling around to my right, and the other two horse archers circling around to my left.

    The slingers concentrated their missile fire on the smaller contingent of horse archers, and wiped out one of their units fairly swiftly. I detached one of the phalangitai on my refused flank to walk towards the remaining unit, chasing them away from the main battle. I knew from my first campaign (as the Pahlava) that horse archers could do a lot of damage firing into the rear of armoured units, so I didn't want those horse archers hanging around. Since the phalangitai remained in phalanx formation and kept facing towards the horse archers, they suffered almost no casualties.

    Since the Saka main force was getting uncomfortably close, I instructed the slingers to fire on their heavy cavalry. It took about 4 or 5 volleys for even one of them to fall! Not only that, but the Saka riders had wiped out a large number of my slingers with their arrow fire, and the Saka main contingent had completely turned my flank. Although I had rotated individual units in their place, they weren't drawn up in any sort of useful battle line. So I was getting a bit panicky.

    As the missile duel continued and the Saka prepared to charge, I carefully moved units into positions in a new battle line. I did this by running one unit at a time, so that if the Saka charged before I was ready I'd have formed up units to oppose them with.

    Perhaps I was over cautious. I drew up a thin unit of phalangitai in another refused left, standing behind the eastern slingers. In the middle I bunched up my remaining two units of phalangitai. On the far right, the heavy cavalry were once again drawn up in line abreast.

    The Saka heavy cavalry charged. The slingers had reduced one unit from 100 to 64, and left the other untouched. Given how tough I expected these guys to be in combat, I was worried that they had suffered less than 25% casualties during the protracted missile duel.

    On my right flank, I charged an outnumbered unit of hetairoi straight into their 100 strong unit, whilst charging the other unit away and to the right. There they reformed and charged into the flank of the Saka heavy cavalry, killing something like 15 of them in the first charge. I withdrew the first unit, which had suffered no casualties, reformed it and charged it straight back into the embattled Saka.

    On the left flank, the 64 Saka heavy cavalry slaughtered a bunch of slingers, then flanked my phalangitai as I clumsily manouevered them to intervene. Not sure that I was really made to command a Hellenic army, I switched off the phalanx and guard formations and ordered the centre of my line to mob the Saka. The phalangitai on my far left ran forward to screen the horse archers away from this melee, while the slingers were ordered to fire into the combat, no matter the cost.

    Back on the right flank, the process of repeated charging and withdrawing ran into trouble when the Saka heavy cavalry focused on one of my units and pursued it whenever it withdrew. I started to suffer casualties.

    Meanwhile on the left flank, the Saka heavy cavalry withdrew from the conflict with the phalangitai, mowed down a bunch of slingers, and then charged back into the fray. The arrow fire from the riders had also taken its toll on the slingers, and a couple of my units broke and ran.

    So, trouble.

    I switched one of my heavy cavalry units to guard mode and turned it into an anvil, holding the Saka cavalry in place so my other cavalry unit could repeatedly strike it. Under this assault, despite its vaunted gold chevrons and upgrades, it was swiftly worn down. The constant slinger fire (now coming from the rear) was also taking its toll, as the phalangites pinned the Saka. With only a handful of men left, the Saka heavy cavalry broke and ran.

    At this point the Saka riders charged in, glittering lance points bouncing around in front of them. There were a lot of them, but they died. Light lancers really weren't made to engage with heavily armoured anything, let alone the phalangitai that had just slaughtered their nobles.

    The main battle was done. Elsewhere, the other riders had charged their pursuing phalangitai and been chopped to pieces.

    Final result: 600 dead Saka, 400 dead slingers and a smattering of casualties amongst my armoured Greek troops.
    To cut a long story short:
    1. Standard cavalry charge tactics are an effective counter.
    2. Slingers can do some real damage if you can give them time to do it in.
    3. Phalangitai can pin them without taking many casualties.
    4. I'm a noob, and I'm here to tell you the Saka can be beaten on VH.
    Last edited by mrtwisties; 11-11-2007 at 05:23.

  4. #4

    Default Re: Cheat to kill an imba and bugged enemy general?

    Damn will someone ban this dude . At least I brought a niche here and actually have found the company of my type.


    *slides the bong towards abou*
    Last edited by russia almighty; 11-11-2007 at 05:36.


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  5. #5

    Default Re: Cheat to kill an imba and bugged enemy general?

    this guy(s) are total LULZ

  6. #6
    Guest Dayve's Avatar
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    Default Re: Cheat to kill an imba and bugged enemy general?

    We all know not everybody has been following this mod for years now like most of us on the forum have, but the EB team has said so many times in so many threads, especially the FAQ thread, you know, the very first one on the top of the forum, that this mod is NOT NOT NOT meant to be played on any other battle difficulty than medium. Very hard campaign, medium battles.

    If you play battles on hard, even though the EB guys have said that doing so makes the game extremely unbalanced and unfair, and then whine about it on the forums, you're not going to get very pleasant responses.

    Imagine holding firework rockets in your hand and lighting them, even though the packet says "DO NOT HOLD, PUT IN GROUND", and then trying to sue the firework company for burns on your hand.

    It's your own fault. Put battles on medium and start over.
    Last edited by Dayve; 11-11-2007 at 08:23.

  7. #7

    Default Re: Cheat to kill an imba and bugged enemy general?

    im still confused about the reference to the third reich and 'we'? either youre a genetically modified nazi with two heads or you need help mate...although youd need help if u WERE a genetically modified nazi with two heads. whining fascist
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  8. #8
    Member Member Thaatu's Avatar
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    Default Re: Cheat to kill an imba and bugged enemy general?

    Damn! I'm too late! Well, let's plunder what I can.

    Rycalawre, I imagine you're playing with a friend or sumtin', because of the 'we'. Anyway, when those Saka kittens have charged your phalanx, have you (plural) ever tried circling around it with your (plural) family member and attacking them from behind? It was a tactic used by someone named Al (maybe Ally(?), I don't recall), and it's called something like "sausage and sauerkraut". It was invented sometime before the 20th century.

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