I've noticed that some M2TW hotseat campaigns have run into trouble over passwords. The games are killed if players forget their passwords or drop out of the campaign without passing on their passwords.
With the wisdom of hindsight, it is clear that the solution is for all players supply their password to someone at the start of the campaign. That someone should test them, then hold onto them. That someone could be the gamesmaster who initiates the game. However, as the gamesmaster is likely to be a player, that may be less than ideal.
I am happy to act as the depository for hotseat passwords and to test them out. I have no interest in competitive hotseat campaigns, so there would be no potential conflict of interest.
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