I have thought up some rules that a GM might want to consider when starting up a Kingdoms hotseat campaign:
1.) Before the GM even sets up the first savegame, he should demand everyone's password to be given to him in private.
2.) After turn one, he should test all of the passwords while taking care to not look at anyone elses save game.
3.) If a password does not match, he should PM the person and demand the new password.
4.) If he can not get a password for every faction, he should restart the game. Since he has his own password, he can simply withhold it which would effectively kill the initial game. As GM, he has that right.
It will only be on its first turn so it shouldn't be too big a deal to start over. I know this sounds a little harsh but I think we might want to consider it. Because we have come close to having both Kingdoms hotseat games die because the GM could not get access to the passwords he needs.
We need players who will commit to the game. If real life intervenes, then we need to be able to replace that player. Because I think we would all have more fun if the games could be kept running at a brisk pace. Playing one turn should not take too long if your auto-resolving every battle. We have the Teutonic Campaign on the verge of death simply because a player can not remember his password. And we had the Crusade Campaign stalled for over 3 weeks simply because a player dropped totally out of contact.
So, the GM who runs these games
needs to have every single password to every faction. My proposal is harsh but it would ensure that a game would not be derailed all because of one player.
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