I must have mis-read your last post Demulon. Cultures determine the general's portraits and GUI a faction uses, and likewise, determines what kind of portraits a rebel settlement will use, not the ethical make-up in a certain region.![]()
I must have mis-read your last post Demulon. Cultures determine the general's portraits and GUI a faction uses, and likewise, determines what kind of portraits a rebel settlement will use, not the ethical make-up in a certain region.![]()
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He is (I assume) talking about removing 'religion' and replacing it with 'culture' (as was done in Britannia).
Bellum, lose the 'Iberian' (they could be given a Celtic culture) and add... I don't like the word 'Persian' as so maybe Former Satrapy? Hayastan is not nomadic, we never were.
Ohhhh! I thought this was the culture, which seemed odd as you already had seven good ones for EB.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
I didn't know that cultures deal with portraits.
To stereotype ancient cultures based on modern popular cultures....
I would assume that Celts would be characterized though long red/blonde hair?
Nomads with long hair and several tattoos?
Greeks with togas and Corinthian helmets?
Arabians with darker skin complexion?
Romans - in classic EB1 attire.
Persians with darker hair, covered with jewelry
etc...
Um, is there going to be African negroes represented? I don't think they were too important in the development of Europe during this time, so to avoid having to make portraits for them I would contract the current map to the borders of Numidia and the northern Nile![]()
I can't wait to see how EB will represent cultures!
The EB team tries to fully represent factions geographically, at least at the start of the game. Making the map smaller would
1: Not change all that much as the Sahara isn't a usual region, and does serve a purpose
2: Remove the Saba from the game and greatly limit Ptolemy.
Well, IDK but surely eb2 wil just use the 7 cultures we already have, and assign a religon to each culture.
Though I was thinking if you could somehow "Cross combine" the two methods, to give you 49 possibilties (7X7). Then each faction could have a unique culture. I haven't workes it through in any detail, though I beilive it something, could possibly be done.
Would be really cool if each faction could have a "unique" culture.
Asia ton Barbaron The new eastern mod for eb!
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Cultures in EB2 will probably be the same as they are in EB1. However 'culture' as religion may be a different grouping. For example, if 'Hellenistic' is one of the groups then it would include the cultures 'Western Greek', 'Eastern Greek', and 'Roman'. Things like this would allow the culture settings and 'relgious' 'cultures' to be different from eachother.
The team hasn't really made any decisions about this, though.
Culture as religion would be interesting, but how would the population be "converted"? Would there be a priest-like unit (bad idea). Or would it be affected by building your faction's buildings, or government type, or exterminating the population and then allow it to grow again with settlers?
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