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Thread: Migrations?

  1. #1

    Default Migrations?

    As somewhat of a lurker, I have been interested to see when in a campaign people move their faction to an entirely different area on the map.

    Now that I finished my Casse campaign, I think it is time that I try something like this, so does anyone have any ideas for a great migration/exodus? I'm interested to hear your ideas.

  2. #2
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Migrations?

    In my last KH campaing I migrated to Cyrene.

    Asia ton Barbaron,a mini mod for EB.

  3. #3

    Default Re: Migrations?

    In my KH game I packed up my troops on the ships, burned down the wonders *the akroplolis and colossus got me 30K* and headed to Crimea. Its a fun starting point with all Greek troops recruitable on the peninsula and cavalry regionals available after a war with Sarmatia. *Uspes is the only city I could actually keep from rebelling but its a decent supply* Right now I'm marching South with an army of hoplites, thracians and horse archers to retake Greece from Macedon while another general heads toward Armenia. Of course theirs about a dozen places the KH could migrate to and still have most of their troops but the Black Sea is such a fun place to carve an empire out.

  4. #4
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Migrations?

    I'm currently playing a migration campaign as Romano-Hispania on VH/H settings.

    I decided that I wanted to play a "Spanish" faction but the Lusotanann weren't quite what I was looking for. I was also interested in trying the Romans eventually so I started this game, modified the descr_strat so that Pyrhus was back in Italy with a full stack of pike-men, and went to the diplomacy section at the bottom to make Romano-Aiakidian relations beyond salvage. Ofcourse, the Roman army I assembled tore Mr.of Epirus to pieces but after that his sons Tommy and Al started getting aggressive and sent medium divisions to Italy and eventually I had only 3 towns left, gave two of them to the victorious Greeks, and sailed with 2 roman FMs and a bunch of troops to Barcelona. I then gave Roma away to Carthage(don't know why) took Emporium in a sally, and renamed the new capital "Nova Roma".

    Later, I enslaved Velilka and Pallentia, which happen to displease the Lusotanann(who weren't happy to see me in the first place) and of course my Trigger-happy FL Lucius took the main army to southern Gaul when they attacked.(Only to pull out of the siege to slowly crawl back to Spain) After taking Pallentia for a short time I quickly retook it and dashed for the King who had perched himself in Celt-Iberia with a full stack of warriors waiting to oust the Conquistadors. Problem was, Moskon got to me first, and tore the last legion of the first republic into a pile of ash.

    Now the Luso have sent more war-bands into my western holdings and I'm currently racking all the new dough that the lack of a huge army brings. Hopefully, when I build up my lands, I can subjagte these pesky Portugese and start carving a territory similar to the Spanish Hapsburg regime.(minus the Americas obviously.)I'll retake Italy of course, but Iberia is my homeland now. The Spanish locals can make a similar legion to the Camilians but I think I'll need to start getting used to forest combat because there seems to be a forest everywhere I fight.
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  5. #5

    Default Re: Migrations?

    Iberians to Hibernia

    Migrate the Celts to India and call them the Indo-Celts . That is a cheat campaign . I import like 5 stacks of celtic units out there . Still kinda cool

    Have the Makes have an Anabasis to Baktria and back


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  6. #6

    Default Re: Migrations?

    i've always liked fighting around the northern/eastern meditteranean, especially greece and turkey. but i'm not really into the make up of eastern/successor armies.

    i am going to try a lusotan exodus to greece.

  7. #7

    Default Re: Migrations?

    Migrations arent as fun in EB cos of the restricted AOR

  8. #8

    Default Re: Migrations?

    Ehh but having no AoR is boring . Only thing I can get the same experience from is XGM and the AoR selection is a bit meh .


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  9. #9
    Member Member mrtwisties's Avatar
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    Default Re: Migrations?

    My Saka are on their way to new homes in the far west. I'm playing without knowing where all the cities are, which makes it very interesting and migratory. As long as we end up somewhere that lets us build nomadism, we'll probably have access to all the units that make us special (my only worry is whether we'll still get Saka cataphracts).

  10. #10
    Gangrenous Member Justiciar's Avatar
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    Default Re: Migrations?

    The Steppe factions are definately some of the best suited to migration. I (Pahlava) wandered to the southern Baltic in an earlier build, and tried (and failed) something similar as the Saka recently - except with southern Gaul the intended target.

    I've been trying to make a successful Swebo-Bastarnoz kingdom of late, to boot. Which I must say isn't going too well.

    Really should stick with one campaign at a time.
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  11. #11
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Migrations?

    Eh, Casse seem well-suited to a migration... but to where? I was thinking Iberia, but not sure...
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  12. #12

    Default Re: Migrations?

    or you could send the Casse across to Scandinavia and become nordic, battling with the Sweboz for control of Germania. thats actually a good idea...
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  13. #13

    Default Re: Migrations?

    Only problem with sending Casse to Scandinavia is that they get absolutely no units in the Scandinavian town (Gawjam-Skanthoz or something). Apart from the germanic general but that hardly counts.
    Iberia would be better, only problem is Lusotannan takes Tyde (the only Ibero-Celt city (you can train Iosatae and Calawre there)) rather quickly so for a succesful campaign there, you'll need to move fast or rely on Milites and Caetrati for ages

  14. #14

    Default Re: Migrations?

    One of the mainland gallic tribes would be excellent for migration to Great Britain, perhaps then the remaining faction will stand a chance against the romans. And then, you can wrestle the Casse for the control of Britain.

  15. #15

    Default Re: Migrations?

    Quote Originally Posted by Skandaz.Imperator
    One of the mainland gallic tribes would be excellent for migration to Great Britain, perhaps then the remaining faction will stand a chance against the romans. And then, you can wrestle the Casse for the control of Britain.
    Yeah, that way you would also be able to recruit drwdae (druids) in all of Great Britain, if you so desired (it's a funny little detail, but the AOR of drwdae encompasses all of GB, but since they are factional lvl. 5 units for the Casse, they can only recruit them in the 4 southernmost regions of britain. To the Arveni and Aedui, however, drwdae are regional lvl. 5 units.. meaning they can recruit them all over GB).

  16. #16

    Default Re: Migrations?

    I actually did this in a Spanish campaign in M2:TW. I was involved in a Crusade, and had nearly reached the Holy Land when it was called off, and my army was left stranded and losing men each turn due to desertions. I decided to risk it and assaulted Adana. I won it, defended it against two Turkish assaults, then turned it into a fortress and thus had a new land for the Spanish kingdom!

    Boy, it was fun trying to manage two kingdoms so far apart :S

    I was anticipating moving lots more of my troops over there, but I gave up on the campaign shortly after because I got bored.

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