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Thread: Migrations?

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  1. #1

    Default Re: Migrations?

    Quote Originally Posted by Skandaz.Imperator
    One of the mainland gallic tribes would be excellent for migration to Great Britain, perhaps then the remaining faction will stand a chance against the romans. And then, you can wrestle the Casse for the control of Britain.
    Yeah, that way you would also be able to recruit drwdae (druids) in all of Great Britain, if you so desired (it's a funny little detail, but the AOR of drwdae encompasses all of GB, but since they are factional lvl. 5 units for the Casse, they can only recruit them in the 4 southernmost regions of britain. To the Arveni and Aedui, however, drwdae are regional lvl. 5 units.. meaning they can recruit them all over GB).

  2. #2

    Default Re: Migrations?

    I actually did this in a Spanish campaign in M2:TW. I was involved in a Crusade, and had nearly reached the Holy Land when it was called off, and my army was left stranded and losing men each turn due to desertions. I decided to risk it and assaulted Adana. I won it, defended it against two Turkish assaults, then turned it into a fortress and thus had a new land for the Spanish kingdom!

    Boy, it was fun trying to manage two kingdoms so far apart :S

    I was anticipating moving lots more of my troops over there, but I gave up on the campaign shortly after because I got bored.

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