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  1. #1
    Member Member Deadhuntr's Avatar
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    Default Edit?

    Question is there away to edit the files to make the recruitment time down to 0 turns? Or is create_unit the quickest way?

  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: Edit?

    you can set the recruitment time to 0 and you can recruit up to iirc 8 (as many as you can fit in the recruitment-screen) at once, however even though this enables the same ability for the AI they do not use it, they'll only recruit 1 unit per settlement per turn.

    EDU-guide;
    https://forums.totalwar.org/vb/showthread.php?t=88859


    G

  3. #3
    Member Member Deadhuntr's Avatar
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    Default Re: Edit?

    So...create_unit would still be faster probably then?

  4. #4
    Member Charge's Avatar
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    Default Re: Edit?

    Ts. It is completely different ways. Create_unit is a cheat and isn't faster. It allows you to have any troops without paying price for that (only upkeep). Setting 0 in EDU allows you to build (9 I think) units in one turn, but only those that you can train in that city and with full cost, and you should edit edu first.. Now understand?
    Last edited by Charge; 11-13-2007 at 16:45.

  5. #5
    Member Member Deadhuntr's Avatar
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    Default Re: Edit?

    Ah, ok...how do I find the EDU for EGM, RTW, RTW: BI, RTR Plat and RTR: BI Plat?

    *I know I can search for it in my computer, but whats the exact file name?

  6. #6
    Member Charge's Avatar
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    Default Re: Edit?

    *your RTW main folder*/Data/export_descr_unit.txt for RTW;
    *your RTW main folder*/bi/Data/export_descr_unit.txt for BI;
    for mods, depends on is it used mod folder or not. If so, then *your RTW main folder*/*mod folder*/Data/export_descr_unit.txt. Otherwise same as RTW.

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