Question is there away to edit the files to make the recruitment time down to 0 turns? Or is create_unit the quickest way?
Question is there away to edit the files to make the recruitment time down to 0 turns? Or is create_unit the quickest way?
you can set the recruitment time to 0 and you can recruit up to iirc 8 (as many as you can fit in the recruitment-screen) at once, however even though this enables the same ability for the AI they do not use it, they'll only recruit 1 unit per settlement per turn.
EDU-guide;
https://forums.totalwar.org/vb/showthread.php?t=88859
G
So...create_unit would still be faster probably then?
Ts. It is completely different ways. Create_unit is a cheat and isn't faster. It allows you to have any troops without paying price for that (only upkeep). Setting 0 in EDU allows you to build (9 I think) units in one turn, but only those that you can train in that city and with full cost, and you should edit edu first.. Now understand?
Last edited by Charge; 11-13-2007 at 16:45.
Ah, ok...how do I find the EDU for EGM, RTW, RTW: BI, RTR Plat and RTR: BI Plat?
*I know I can search for it in my computer, but whats the exact file name?
*your RTW main folder*/Data/export_descr_unit.txt for RTW;
*your RTW main folder*/bi/Data/export_descr_unit.txt for BI;
for mods, depends on is it used mod folder or not. If so, then *your RTW main folder*/*mod folder*/Data/export_descr_unit.txt. Otherwise same as RTW.
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