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Thread: What determines how good a unit is?

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  1. #1

    Default Re: What determines how good a unit is?

    Quote Originally Posted by BerkeleyBoi
    Sorry to go a little off topic, but how important are the different defensive stats? Like which is more important, armor, shield, or skill or are they all the same?
    Well, it depends on the situation. Armor is the best of the three defensive stats except against AP attacks; AP attacks ignore 50% of the armor stat. Armor protects against both ranged and melee attacks from every direction.
    The shield rating is only used against attacks (both ranged and melee) from the front and the left; it does not protect the right side or the rear at all. The defense skill only protects against melee attacks.
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  2. #2

    Default Re: What determines how good a unit is?

    Quote Originally Posted by Sakkura
    Well, it depends on the situation. Armor is the best of the three defensive stats except against AP attacks; AP attacks ignore 50% of the armor stat. Armor protects against both ranged and melee attacks from every direction.
    The shield rating is only used against attacks (both ranged and melee) from the front and the left; it does not protect the right side or the rear at all. The defense skill only protects against melee attacks.
    Does that mean armour-piercing weapons don't affect shields at all?

  3. #3

    Default Re: What determines how good a unit is?

    Quote Originally Posted by Diamondj
    Does that mean armour-piercing weapons don't affect shields at all?
    Uhh, I'm not 100% on this but I believe they halve the contribution from the shield as well. Of course, that only applies when attacking from the left or the front; the shield is always ignored when attacking from the right or from behind.
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  4. #4
    Combustion Member beatoangelico's Avatar
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    Default Re: What determines how good a unit is?

    afaik AP weapons halves only the armor value, not the shield one, but maybe I'm wrong

  5. #5

    Default Re: What determines how good a unit is?

    hey fellas don't forget about the "Scare enemy infantry" this is freaking awesome! If ur the one doing the scaring

    ex: Theuroporoi will rout having lost about 20-30 men/80!!!!!

  6. #6

    Default Re: What determines how good a unit is?

    Quote Originally Posted by NeoSpartan
    hey fellas don't forget about the "Scare enemy infantry" this is freaking awesome! If ur the one doing the scaring

    ex: Theuroporoi will rout having lost about 20-30 men/80!!!!!
    Are you referring to any kind of naked unit

  7. #7

    Default Re: What determines how good a unit is?

    yep, and the ones painted in black (Sweboz)

    Oh another thing to keep in mind is COST. Expensive units cannot be fielded in large numbers (especially if you are on a budget) this is more "important" in MP.
    -ex: with a 30k budged simply by having 3 units that cost $3200 you have already used almost 1/3 of ur tresury and u still have 17 slots left to fill.
    Last edited by NeoSpartan; 11-16-2007 at 05:47.

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