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Thread: The Warhammer Campaign

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  1. #1

    Default Re: The Warhammer Campaign

    Quote Originally Posted by fireblade
    I don't think there is going to be something like special or rare choices. Off course there will be units that are rarer, more expensive etc. But I don't think there is a way to limit the number of a certain unit type you can field in a single army.

    Concluding from your reply you seem to think that I said the descriptions are useless. If that is the case, I apologise, that was not my intention. I think they are very valuable, but I don't see the point of talking about special/rare choices, point costs and demonic vs. Mortal when there is not going to be a real difference between them in the mod. My lay-out was maybe not clear enough, my apologies.

    If I'm not mistaken you are trying to say that this traits cannot have a cost and be in the actual game. The thing is that this aren't options, this traits are random and are given to the general when he appears in the map or when he does something special.
    In Stailess Steel 5.0 for example (they did a great job with traits, relics and retinues) you had a commander which was master of the horse, promising commander, fully equipped (or smth like that) and married. Then he goes into battle and after the fighting you are returned to the campaign map and a message appears: Severely wounded -25% Movement This commander bla, bla, bla...
    See?


    Some more high elf traits: They all have the same effect, but they add some flavour to the army.
    Effect: +1 command, +1 chivalry
    Names: Prince of Caledor, Prince of Chrace, Warden of Yvresse, Prince of Avelorn.

    Much better than before, but could you give your descriptions for it as Dogman55 did?

    About the high elf mage, isn't this mod based on the army books,? In the army books there is no reference whatsoever of high elf mages joining human armies.

    OK, no high elf mage for imperials

    Fireblade
    And good things there Dogman55, I'll add them. Later on, I'm playing Oblivion

    Jubal Barca... I don't lie your attitude towards the faction descriptions. Perhaps you have a point there but if we aren't capable of using those faction descriptions we cannot call this game 'Warhammer' Total War and we should name it something like Fantasy Total War.
    Anyway, we should see what others have done, check the unit and faction descriptions of the Warhammer Total War for Rome if you can. They should have the answer.
    Revan Shan / Mayorcete / Teuton Arrasador

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  2. #2

    Default Re: The Warhammer Campaign

    Quote Originally Posted by Revan-Shan
    If I'm not mistaken you are trying to say that this traits cannot have a cost and be in the actual game. The thing is that this aren't options, this traits are random and are given to the general when he appears in the map or when he does something special.
    In Stailess Steel 5.0 for example (they did a great job with traits, relics and retinues) you had a commander which was master of the horse, promising commander, fully equipped (or smth like that) and married. Then he goes into battle and after the fighting you are returned to the campaign map and a message appears: Severely wounded -25% Movement This commander bla, bla, bla...
    See?
    Am I going totally mad now? I did not say anything about the traits... (did I?)

    The only thing I tried to say (and guessing from your answers I clearly failed to deliver my message) was that I think that IN THE FACTION DESCRIPTIONS there should be NO reference to POINT COSTS/ SPECIAL and RARE CHOICES, because mtw doesn't work like that.

    Honestly, I totally fail to see how you interpretted my statements on units as statements about traits???

    Do I have to say about prince of caledor: This noble comes from Caledor.

    And for the last time, I and Jubal did NOT say we can't use the faction descriptions, we said they should be modified enough to clearly differ from games workshop's intellectual property

    Fireblade

  3. #3

    Default Re: The Warhammer Campaign

    So everything is clear now.
    Revan Shan / Mayorcete / Teuton Arrasador

    Miguelito Productions' views:
    The best vids in YOUTUBE!
    Miguelito Productions supports:
    SWGEmu / Warhammer Total War / MERP (Middle-Earth Role Playing for oblivion (The Elder Scrolls IV) / Shattered Lineage, for Oblivion

  4. #4

    Default Re: The Warhammer Campaign

    Quote Originally Posted by Revan-Shan
    And good things there Dogman55, I'll add them. Later on, I'm playing Oblivion

    Jubal Barca... I don't lie your attitude towards the faction descriptions. Perhaps you have a point there but if we aren't capable of using those faction descriptions we cannot call this game 'Warhammer' Total War and we should name it something like Fantasy Total War.
    Anyway, we should see what others have done, check the unit and faction descriptions of the Warhammer Total War for Rome if you can. They should have the answer.
    You realise I WROTE the ones for rome?

    You can write your own descriptions, but if we just copy text out of an army book and modify it a couple times, GW will sue our a$$es off.

    Same with unit descriptions, use of original artwork, whatever.

    For the Rome mod I've used all our own artwork, our own descriptions, AND I've put discalimers for the Trademarks I've used on EVERY LOADING SCREEN IN THE GAME. This we call 'playing safe'...
    Mod leader of Warhammer; Total War


  5. #5

    Default Re: The Warhammer Campaign

    Quote Originally Posted by Jubal_Barca
    You realise I WROTE the ones for rome?

    You can write your own descriptions, but if we just copy text out of an army book and modify it a couple times, GW will sue our a$$es off.

    Same with unit descriptions, use of original artwork, whatever.

    For the Rome mod I've used all our own artwork, our own descriptions, AND I've put discalimers for the Trademarks I've used on EVERY LOADING SCREEN IN THE GAME. This we call 'playing safe'...
    So does that mean my stuff is legal? If so, Ill work on more!

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