
Originally Posted by
fireblade
I don't think there is going to be something like special or rare choices. Off course there will be units that are rarer, more expensive etc. But I don't think there is a way to limit the number of a certain unit type you can field in a single army.
Concluding from your reply you seem to think that I said the descriptions are useless. If that is the case, I apologise, that was not my intention. I think they are very valuable, but I don't see the point of talking about special/rare choices, point costs and demonic vs. Mortal when there is not going to be a real difference between them in the mod. My lay-out was maybe not clear enough, my apologies.
If I'm not mistaken you are trying to say that this traits cannot have a cost and be in the actual game. The thing is that this aren't options, this traits are random and are given to the general when he appears in the map or when he does something special.
In Stailess Steel 5.0 for example (they did a great job with traits, relics and retinues) you had a commander which was master of the horse, promising commander, fully equipped (or smth like that) and married. Then he goes into battle and after the fighting you are returned to the campaign map and a message appears: Severely wounded -25% Movement This commander bla, bla, bla...
See?
Some more high elf traits: They all have the same effect, but they add some flavour to the army.
Effect: +1 command, +1 chivalry
Names: Prince of Caledor, Prince of Chrace, Warden of Yvresse, Prince of Avelorn.
Much better than before, but could you give your descriptions for it as Dogman55 did?
About the high elf mage, isn't this mod based on the army books,? In the army books there is no reference whatsoever of high elf mages joining human armies.
OK, no high elf mage for imperials
Fireblade
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