thanks for answer, I'll have bit more of a look at permutations of how things could be grouped later...
What I was trying to get (and works except laggy problem) was a couple of different results. If you siege city so it goes over its turn under siege as they have more time to prepare you get a stronger army appearing in there (and possibly some spawned relief forces appearing nearby), so thats set on SettlementEndTurn and combination of counters. But I also wanted something to trigger if you attacked city with cannons or 'elephants' and went straight for the assault, so that's linked to pressing the 'assault' rather than 'maintain' siege button.siege_assault_button, is that the "start siege on battlemap" button??
also GarrisonSettlementRatio < 0.8, does that work??
With your set up at moment does that keep triggering, if you re-open the scroll to see if ladders etc are built? I ended up putting terminate_monitors in to try and stop mine keep building troops.
I think the settlement ratio thing works, at least when I had it lower <0.1 it didn't trigger, I was assuming it was working off the garrison level you see in the happiness rating in settlement view, and so related to population/army ratio - but haven't tested much....
EDIT: just curious as well - won't your monitor trigger if say julii and senate are still allied but julii general is standing next to Rome when you open siege scroll somewhere else for different factions..? (I know mine overflows a bit as well but that was why I was trying to have FactionBesieging in and restrict it to firing if besieger was local player.
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