PC Mode
Org Mobile Site
Forum > Rome: Total War > Europa Barbarorum > EB Bug Reports and Technical Help >
Thread: Spartan Agoge making FM's stupid
TWFanatic 21:26 11-14-2007
Every single FM I've ever had undergo the Spartan Agoge has gotten the "Stunningly Incompetent" and "Unhappy People" trait on his first turn. This has to be a bug.

I hope I won't be cheating when I use give_trait to remove these traits.

Reply
madmatg 21:45 11-14-2007
i have had the same problems

Reply
King Philip II 21:48 11-14-2007
same here - could it be because they are not Sharp/Charismatic/Vigorous and not Spartiate?

Reply
bovi 00:50 11-15-2007
This is probably because of:

Code:
Trigger Governor_BadMatch_with_Type1_Settlement
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement > 0
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch < 1

    Affects SettlementBadMatch  1  Chance  100
    Affects BadAdministrator  8  Chance  100
    Affects PeopleUnhappy  1  Chance  100
It's no big deal, they're not supposed to be governing anyway while they are undergoing the agoge, so this would just be another safety measure to make them not be the governor. You do have another governor there, right? I think Spartans won't hate gov1.

Don't worry, as soon as they come into another town with a government more suitable for them they will return to their normal competencies:

Code:
Trigger Governor_No_Longer_in_Hated_Type1_Settlement
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement < 1
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch > 0

    Affects SettlementGoodMatch  1  Chance  100
    Affects GoodAdministrator  8  Chance  100
    Affects PeopleHappy  1  Chance  100
Possibly we should add similar triggers for when they are in the outdoors.

Reply
TWFanatic 01:54 11-15-2007
Originally Posted by bovi:
This is probably because of:

Code:
Trigger Governor_BadMatch_with_Type1_Settlement
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement > 0
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch < 1

    Affects SettlementBadMatch  1  Chance  100
    Affects BadAdministrator  8  Chance  100
    Affects PeopleUnhappy  1  Chance  100
It's no big deal, they're not supposed to be governing anyway while they are undergoing the agoge, so this would just be another safety measure to make them not be the governor. You do have another governor there, right? I think Spartans won't hate gov1.

Don't worry, as soon as they come into another town with a government more suitable for them they will return to their normal competencies:

Code:
Trigger Governor_No_Longer_in_Hated_Type1_Settlement
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement < 1
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch > 0

    Affects SettlementGoodMatch  1  Chance  100
    Affects GoodAdministrator  8  Chance  100
    Affects PeopleHappy  1  Chance  100
Possibly we should add similar triggers for when they are in the outdoors.
OK that explains it. I noticed that the trait was removed after one of my X-Agoge Students entered another settlement. Thanks for the help.

Reply
King Philip II 08:06 11-15-2007
Thanks Bovi - that makes sense

Reply
I Am Herenow 08:19 11-15-2007
Then mabe students of the Agoge should get a "Sudying in the Agoge" or something trait which explains that the harsh physical regime/lack of sleep/whatever will render them temporarily incapable of any mental exertion?

Reply
bovi 16:15 11-15-2007
I am pretty sure they do...?

Reply
TWFanatic 16:24 11-15-2007
They do.

Reply
Up
Single Sign On provided by vBSSO