'Nuff said really, all working ok until now, persistently crashes at the end of the rebel turn in 251BC Winter, playing Romani..
REALLY IMPORTANT INFO:
Did you remember to post your savegame?. Here's how.
Here it is
Which version are you playing? If you do not use 1.0 yet, please upgrade and start a new campaign.
I'm on 1.0
On the same topic, do you have any unofficial mods installed?
A few personally modded files, have included with the .rar file
Have you applied all the permanent fixes for 1.0 in this sticky? If not, do that right now, even if they don't seem relevant.
All installed, and nothing seems to help..
Have you tried all the temporary fixes in the sticky mentioned earlier? If not, do that right now, even if they don't seem relevant.
Tried 'em out..
Does it still crash if you do not enable the background script?
It does indeed
Have you tried it 3 times or more, with consistent crashes?
I'm on my sixth or seventh go..
IMPORTANT INFO:
Have you diligently started the background script every time you loaded the game? Occasionally not having it activated will probably not make any difference, if you're lucky, but running most of the game without it is likely to make stuff inconsistent (this means crashes).
Have done so far
What is happening when the crash occurs? Are you attacking someone, were you attacked, were you conducting diplomacy, was the AI doing its turn (if so, which faction?) etc.
AI Rebels just finishing their turn it seems
Where does stuff happen when the crash occurs? This makes us able to focus more on the area in question instead of looking around the map.
Last movement, is AI rebel Family member garrisoning a city in Central Europe..
What year is it?
251BC, Winter
Are any cities about to rebel? There are apparently all sorts of bad stuff that can happen with this. We've eliminated most, but a few rare cases seem to remain.
Not to my knowledge
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