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  1. #13
    Member Member Thaatu's Avatar
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    Default Re: Just some small suggestions ;)

    Quote Originally Posted by bovi
    You should always destroy any barracks that you don't have the ability to use. It's unrealistic if the original owner retakes the place and can immediately recruit elites. Re-establishing the system might be easier than establishing it in the first place, but you've lost much of what the system consisted of as the place was taken by invaders.
    I don't think it's that unrealistic. If you take a highly developed Pella, which is conquered by Epirus for a few turns, then taken back by Macs. If the barracks are destroyed, it'll take more than 7 ½ years to be able to recruit Silver Shields again. What could have realisticly happened during those few seasons that wiped out the memory of Argyraspidai? Personally, I destroy the previous barracks after a few years of occupation, unless I completely sack the place.


    Maksimus, remember that if the barracks would take longer to build, you couldn't build anything else during that time. The AI would still focus on barracks, so it wouldn't prevent them from building them, but it would hamper their efforts to improve the settlements.

    Edit: Oh, and remember that type 5 MIC can only be built with a type I government. That's sort of a "City mod" restriction, although I too am of the opinion that AI (especially Eleutheroi) developes its provinces too quickly. By 220 BCE there are almost no backwater places left, but that's a basic flaw in RTW.
    Last edited by Thaatu; 11-16-2007 at 11:40.

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