I think the problem is that some object is not considered as part of the model, as it exceeds the maximum limit of object number.Originally Posted by satanea juda
Perhaps in this case the officer was the last man in the unit, and it had the flag on him before dying. The position and the movement of the effect remembered those of the unit flag. But as shown in previous images, in other occasions the effect was different (like a eurofighter, for example).
The shoulder pads were an object different from body or cloak (also one different from the other) and cloak need a skin modifier because it is linked (weighed) to several bones. Shoulder pads were assigned to only one bone (torso?) and they were not messed up with cloak.
Just to confirm this hypothesis, I prepared several models in which one object was eliminated, and I used the replay option to see if the modification had any effect. Firstly I tried the model without shield on the back. The effect disappeared and I was happy. Just to confirm this, I tried the model without helmet (with shield)... and the effect had also disappeared. The third model tried was the one without shoulder pads (with everything else), and the effect had almost disappeared (only a thin line was observed, perhaps the stick of the flag?). I looked very carefully the model of shoulder pads, and I could not find any lost vertex, or any other reason to justify the effect (that was also due to shield or helmet). The only possible reason is the number of objects, as I has already remarked some time ago with different models, all of them corresponding to generals or officers, as they have lots of details.
Sorry for this long post.![]()
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