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Thread: Armour, Archers and Defense

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  1. #1

    Default Re: Armour, Archers and Defense

    Thank you very much for the detailed explanation Puzz.

    A quick question about PROJECTILES while I'm absorbing this - in column B (Excel) it shows only shortbow - but nothing about Desert Archers, Turcoman Foot, Genoese Sailors etc. Where is this info?

    It would be interesting to see a table comparing the different types ... unless they're all the same? Surely not.

    Also quickly - about Valour. I understand it has a very small effect on projectiles - do we know exactly what?

    Does it affect melee for missile troops?

  2. #2

    Default Re: Armour, Archers and Defense

    Quote Originally Posted by sharpshooter
    A quick question about PROJECTILES while I'm absorbing this - in column B (Excel) it shows only shortbow - but nothing about Desert Archers, Turcoman Foot, Genoese Sailors etc. Where is this info?
    Column 25 in the CRUSADERS_UNIT_PROD11.TXT


    Quote Originally Posted by sharpshooter
    It would be interesting to see a table comparing the different types ... unless they're all the same? Surely not.
    All the foot archers have the same projectile stats (SBOW) except for the longbow (LONG), and all the mounted archers have the same projectile stats (MTLG).


    Quote Originally Posted by sharpshooter
    Also quickly - about Valour. I understand it has a very small effect on projectiles - do we know exactly what?
    Valor is supposed to improve accuracy, but the effect is so small it's not noticable.


    Quote Originally Posted by sharpshooter
    Does it affect melee for missile troops?
    +1 valor adds +1 attack and +1 defense to missle units and to melee units.


    Quote Originally Posted by Heidrek
    Thanks for the in depth info, one question though, you say that armor peircing only affects melee combat, but I though there were two types.
    The armor piercing feature is used for melee combat. The armor modifier is for projectiles. They work the way you've indicated.

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