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Thread: Normal vs Expert

  1. #31
    Senior Member Senior Member Kraellin's Avatar
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    wavesword,
    i've heard some others in here complain that the ai is economy cheating, but my personal experience doesnt really show it. i'm not really looking for it though, so i cant really say one way or the other. i havent seen any great unnatural 'hojo hordes' though.

    insolent,
    yes, i've seen the 'wormtongue' pic. in fact, if you look in the mod forum under my new mtw icons thread you'll see i did one of him :)

    i havent really done the old shinobi trick with the spies. i'm playing a more traditional approach for now. i'm using all of the various networks; i'm not doing the whole mass spy invasion thing...yet.

    i find it interesting to keep a variety of agrent spread around and am still experimenting with their capabilites on a small scale. the most massive agent attack i've pulled is about 4 assassins on 1 german general. love that one :)

    in my current english isolationist game i'm finally a big enough faction that i've taken advantage of germany's aggressive war strategy. he's lost all of his alliances, been excommunicated and is fighting on 3 fronts. he was actually holding his own and driving the french to near extinction before i stepped in with a crusade and then a subsequent invasion of his sea lands from 3 locations. now, this was quite good on the part of the ai. knowing that i was coming with a crusade, and knowing that they were ex-comm'ed, and knowing that i would be invading, the germans killed off their own king. the ex-comm goes extinct and i cant raise another one against them. pretty cagey. i did manage to get one province out of the crusade, but now it's just a regular army sucking up my resources and somewhat vulnerable to a counter-attack. i was impressed with that one.

    the germans then raised their own crusade against the egyptians, but it was really too late. i had beach fronts on 3 provinces, one to the north, the west and the southwest. and my little 4 man assassin team, ranks 2-4, were eating their southern generals. meanwhile the sicilians are now in on the war, attacking from the south and south east.

    finally, the germans started getting some massive revolts and i was able to take a number of them. they also left flanders unprotected and i made a 4th beachhead with my main army...2600 men. their navy is gone and they only have one seaport down south to make any new ships and i've got that one covered also.

    now, one thing i'd like to see in the game is the exchange or loan of troops from friendlies. this was actually a fairly common practice. for instance, in my current game i was allied to the polish and the novgorods. when i went to war with the germans the polish did some attacking of their own, but the novgorods were incapable of doing so because the polish block access for them to the germans. the nov's had no shipping, so they had no sea lane or land route to the germans. what i've been looking at is the possibility of a blocked faction that is an ally to help out regardless of being able to directly attack.

    here's my solution. we have crusades, but perhaps a similar thing to a crusade could be done with an allied army sending a special military envoy/army to you through the lands of another friendly or willing faction's lands. it would use a similar routing procedure as a crusade. it would have no ability to attack until it reached its destination province and once there, would fall under your temporary command.

    many possible deals could be done using this. one could pay the supporting faction for the use of its troops, or perhaps it simply gifts them to you on a temp basis, or if they dont wish to actually send troops, perhaps they could send money instead as a way to help and show support. this military envoy would pretty much follow the same rules as a crusade. it could be challenged by whatever lands it was crossing and if barred, it could then fight. one big difference is that it does NOT pick up strength and men as it goes. if anything, it might dwindle a bit as it moved. at the end of its journey it surrenders itself to your control for your use. it would NOT need the sanction of the pope to be done either. a country is sympathetic to you and sends help. i suppose their might be some risk to the supporting faction of being ex-commed if the pope has also excommed you, but otherwise it's somewhat beneath the pope's concern.

    i have had the ship running away bug happen a bit, but i find that the solution for me is to put ships where the enemy ship is running TO. i think the original idea behind the ship running back and forth is that he's running to safe ground because he fears he cant win the fight. you chase, he moves again. if you simply 'blockade' his moves by putting ships in all of his possible escape exits i dont get the little bouncing ball effect. he just dies in 2 or 3 turns.

    and here's another interesting occurrence. the germans attacked me in sweden. they had norway and whereas i was bracing sweden up figuring the germans would do this, i lost the battle when they did and retreated to the castle. since it was a castle and not a keep or a fort, i had a fairly decent force holed up there, but the germans had a decent force and a much better general. while they are laying siege, i'm gathering forces to lift the siege and in the meantime, the danes re-spawn IN norway and IN sweden! lol. now that put an interesting twist on the siege. who's fighting whom here? so, just to make it interesting i decide to send in the reinforcements. the germans are caught in a bad place. they own the province, since they are sieging, the danes are pissed with the owner, not me, since i'm in the castle. i attack, the danes withdraw figuring they cant win the simple battle with the germans, i end up fighting the germans and win, and the danes get norway! lol. this was hilarious. talk about timing is everything.

    this is what i like about this campaign game. it's unpredictable. or at least, it's unpredictable enough to make it fun. yet, it's predictable enough to be able to control your own destiny, if you play it right. it's got a very good balance on those factors. many times i've been forced into trusting an ally not to attack my exposed borders so that i can move men 'to the front'. MOST of the time this works, but i've also been backstabbed enough to warrant my own v&v of paranoid. in my current game i have 3 very exposed provinces to allies. so far they are holding the trust, but i have caught the nov's killing some of my agents lately...in their lands. and when an ally starts assasinating your agents, particularly agents in your own territory, it's usually time to start protecting borders again. so, you do seem to get some warning of an alliance starting to break down...if yer payin attention.

    thus, with the german strength now cut in half, me having taken all their sea provinces, and the egyptians now being reported as having the largest military and the pope now calling for crusades on egypt, it may be time to make peace with the germans, consolidate my wins and start busting up the egyptians.

    the ebb and flow of this game is quite good. you also start to get to know how each faction 'thinks', though it's a LOT harder than shogun ever was. the germans are aggressive militarists. the sicilians are careful opportunists. the almohads are patient semi-peaceful, opportunists. the nov's, i havent got a real good handle on yet, but seem to be quiet, semi-paranoid, opportunists. the aragons are cowardly, desparate, backstabbers. the byzantines seem to be semi-aggressive expansionists, but not nearly as bad as the germans.

    my view on those factions is prolly not completely accurate, since so much can affect how each faction will respond and operate. the point is, it's interesting and fun, particularly at expert level. i'll not be going back to normal or even hard. i can even see an arguement for making it a bit tougher :)

    K.


    ------------------
    The only absolute is that there are no absolutes.

  2. #32

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    The sicilians are definitely backstabbing bastard. ^_^

    Overall in expert level I found that alliances almost means nothing. If you leave a border province undefended, you can guarantee your ally going to grab it. Maybe because I'm playing orthodox faction; all the catholics are ganging up on me.

    One thing I also notice is once the AI perceive that you are in trouble (like suddenly having thousands of Mongol hordes showing up in your border), it'll join in the party (attack you). I've had 3 nations suddenly attacked me for no reason 1-2 turn after the horde appeared.

    I'd wish CA can make it easy to get ceasefire / alliance after the midgame though. I found that unless the AI offers it first, it'll never work.

  3. #33
    Member Member insolent1's Avatar
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    lol Krae, sounds exactly like the same HRE i'm facing at moment. That troop borrowing idea sounds good i've often wanted to bolster my weak allies with some of my elite troops so they would actually stand a chance.
    I'm playing the French & removed the English from France in 4 years. The English attacked flanders 4 years in a row I was able to kill off all his heirs & then finally in the last battle he got wedged in between 2 or my spearmen units. So he died a glourious death at the hands of my 6 star general. Since then have been keeping away from war building up my trade & teching as quick as I can for chivaliric footknights (using the mod) I wanna see how good they are as I found the feudal foot knights to be nothing more the expensive cannon fodder. The HRE killed off the Danish & Italians then went to war with the Polish. I haven't been allied to the HRE yet but I have noticed that they sure do have a lot civil wars they must be on their econd in this game & its only 1180. I was about to launch a crusade aginst them when the excommunicated for attacking the Italians but the emperor died. Both the Italians & Danish are back now with a little help from 2 of my 4 star spys. The Turks have elimated both the Egyptians & the Byzantines but both have come back a few times & will come back even more now that my spys have found more relatives of the last kings of their empires. The Turks are in the balkans warring on my hungarians friends so I have 3 crusdae waiting to be launched all I need now are some good generals and playing on expert it is quite hard to get them at themoment I only have 2 7star generals & I got them at the start. There has been peace for 100 years in the Iberian pennisula as both the almohads & spainish have big stacks of pesants have just been sitting there movin them from province to province.
    Krae whats your royal line like in your recluse game as any game i've played as english or french on expert the royal line becomes useless in combat.

  4. #34
    Senior Member Senior Member Kraellin's Avatar
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    insolent,

    my royal line sucks big rocks. my current king has little more than 2 in anything except influence, where he has a 4 in that, i think. my princes are pretty weak too unless i take them into battle and build them up. i dont pay a lot of attention to the royal line except to check on the number of heirs from time to time. it would be interesting to see if it's possible to breed better princes though.

    i've just come across another somewhat odd feature. the danes, who only exist because they re-spawned in norway and only have that one province with about 400 men, 1 king and 2 princes, one of which is a 4 star general, were something of a nuisance in previous games and backstabbed me a lot. so this time, with them being so poor and neighboring my back yard, i finally decided to simply get rid of them. i attacked and lost and got messages from 2 of my allies saying that they were dissolving the alliance between them and me. this was the nov's and the almohads. hmmm, i had previously thought that when things like this happened that the dissolution would be with the danes and not me, because my observations had led me to believe that factions would almost always side with the stronger ally. seems this isnt the case. now, i dont know if this was because i was the aggressor or because i was committing genocide on the danish faction. it did surprise me however.

    i made reference to this in another thread, but i'll mention it again here. the germans are at war with the egyptians. i'm at war with the germans and allied to the egyptians. the german king died, leaving the new king no longer excommunicated and back in good favor with the pope. the pope recently called for a crusade against the egyptians, who are now the strongest military faction. ok. no big problem there.

    but, the germans decide to raise a crusade on the egyptians. they raise it in that province that is directly south of flanders. i hold flanders with about 2000 men. the egyptians are south east of us...the german crusade goes north into flanders! wtf? the germans have no sea route there any more. i took that away from them. i get asked whether i will allow them in or not and i say ok. the germans also send in a normal army to attack me. the germans then decide they cant win the battle and retreat. the crusade stays in flanders. on the next turn the crusade moves back south to the german province and on the next turn it pulls the same thing again! it's back in flanders! it is sucking my troops up like a haywire hoover and on the next turn moves back onto german soil. this has got to be a bug.

    i think what may be happening is somehow the germans ai thinks it still owns a seaport or something. they dont. or, because it moved normal troops in to attack it's counting that province as already owned before it is. or, this is just a bad legitimate route. the german crusade is destined for venice. it has no sea route up north. it's only move shld be to stand still or move southwest, south, or southeast...or maybe east and even more remotely, west, but directly north? i dont think so, tim.

    anyways, with flanders being sucked down the drain by the german crusade, i'm having to consolidate and build to make up for those large losses. i'm also trying to regain my alliances with the nov's and alm's. but, to counter the german crusade i may have to send a crusade of my own against the egyptians and route it through the germans :) heh, that'll teach em!

    K.


    ------------------
    The only absolute is that there are no absolutes.

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