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Thread: Siege bug?

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  1. #1

    Default Re: Siege bug?

    Diamondj, 1st: Yeah that is what I am assuming, but someone should add somekind of safety that the general unit even if it is infantry cannot take siege engines at all, or at least add the Drop icon for them somewhere.

    2nd: Well consider the siegeing army has like 2 siege towers, battering rams and ladders, pretty much everyone of them is able to take walls, so basicly when they assault the walls and just stand there for the ~40minutes I lose the defenders good point, walls. And as far as I know the Three-span arrow thing isn't even able to do damage on walls/buildings + it isn't even firing, it just stands there, and I'm assuming it is because of this unit that the other units don't proceed with assaulting the walls. Only had this problem with the army using Three-span arrows, other battles work perfectly.

    Tiberius Nero, I play with the normal time limit ~40mins(?) so it isn't just the AI's tactic of beating me by waiting me out.

  2. #2

    Default Re: Siege bug?

    hit the withdraw button on your general, then tell them to move somewhere. it will cancel the withdraw order and your general's bodyguards will be equipmentless.

  3. #3

    Default Re: Siege bug?

    iwwtf_az, aah thank you for that, will be trying it out if it happens again :)

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