I agree. I very much like the FarCry/Crysis campaigns when they are against human opponents. Both lose a lot of their lustre when they move on to the 'tougher' opponents. I finished the game once, then went back for a replay and played it right up until it switched over to non-human enemies. At that point, I was done and put it away. It's a shame, because the first portion of the non-human part was visually spectacular. Easily one of the best looking areas I have ever seen in any computer game.
I very much hope the engine is licensed out for other games. I really feel it is near perfect in all areas. I vastly prefer it to the Doom 3/Quake 4 engine, though perhaps that is an unfair comparison. Still, there is so much potential in it that it would be a massive shame if it was not used for other games.
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