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  1. #1
    Member Member soibean's Avatar
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    Default Scripted rebels

    Im playing an Aerverni campaign and I got tired of rebels popping up in provinces with 170% + order so I changed the spawn rate in the descr_stat to 999999 so I wouldnt have to deal with them. Despite this every 2 or 3 years a rebel family member with 5 + units always pop up.
    I dont know if the descr_stat had to be changed before I began a campaign or did the eb team script in the appearance of these rebel pop ups (only reason Im asking is because they always have family members) maybe to symbolize the disunity of the gaulic tribes?
    Also, do the helvetti ever leave their lands or are they just permanently based in their province?

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Scripted rebels

    Yeah, I'm pretty sure you have to start a new campaign for the changes to take effect since it is in the descr_strat.txt.

    Do you mean the Boii rebel stacks? If so, those guys are supposed to stay where they are so that the areas are hard to conquer.


  3. #3
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Scripted rebels

    Yes, new campaign is needed for rebel spawn rates to have effect.
    Asia ton Barbaron The new eastern mod for eb!

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  4. #4

    Default Re: Scripted rebels

    Quote Originally Posted by soibean
    Im playing an Aerverni campaign and I got tired of rebels popping up in provinces with 170% + order so I changed the spawn rate in the descr_stat to 999999 so I wouldnt have to deal with them. Despite this every 2 or 3 years a rebel family member with 5 + units always pop up.
    I dont know if the descr_stat had to be changed before I began a campaign or did the eb team script in the appearance of these rebel pop ups (only reason Im asking is because they always have family members) maybe to symbolize the disunity of the gaulic tribes?
    Also, do the helvetti ever leave their lands or are they just permanently based in their province?
    every time those stupid rebels pop out i just auto_win them. damn ridiculous if you ask me, asia minor is now the greatest area of the world with unmatched public order and happiness and sophisticated cities with the pinnacle of ancient technology and buildings.

    and yet you get these stupid rebels pop up with half-stack armies in the middle of my glorious civilization. i can't put up with something like that, so i auto_win them when they show up in the best parts of my empire.

    on the other hand, i allow them to stay if they ever show up near the fringe of my empire where i am subjugating enemy settlements or where public order and happiness is still an issue.

    otherwise, all of the rebels die to a single unit of pantadapoi. i don't turn the rebel spawn rate off because i enjoy watching the rebels cause havoc with the AI, especially since the AI's cities are nowhere close to mine in terms of development or public order/happiness.

    you can also bribe them if a promising rebel general shows up who is young and has good traits. remember rebel generals are easier to bribe than the enemy factional generals.

    EDIT: thats the only time i use the auto_win. All other rebels not meeting the conditions above are not messed with.
    Last edited by gurakshun; 11-16-2007 at 21:47.

  5. #5

    Default Re: Scripted rebels

    Rebels may be spawning as a result of unrest or cultural differences, or a lack of law bonuses, which can all exist even in a province with 170% happiness... I've been experimenting with combating unrest and making law to see if it helps, I think it does.

  6. #6
    Barely a levy Member overweightninja's Avatar
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    Default Re: Scripted rebels

    IIRC the script places some rebel stacks too, to prevent AI over-expansion, the huge respawning stacks in the alps are a good example.
    Cheers

  7. #7

    Default Re: Scripted rebels

    And those will not go away after simply "messing with them". They will... reappear!
    - Tellos Athenaios
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  8. #8
    Uneasy with Command Member Treverer's Avatar
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    Default Re: Scripted rebels

    Quote Originally Posted by Tellos Athenaios
    And those will not go away after simply "messing with them". They will... reappear!
    Maybe I've overseen something, but once you manage to conquer one (or more) provinces of the Alpes, how do the "reappearing" rebells/eleutheroi/boii behave? Will they conquer the settlement? And can I, as a player, deal with this? I mean: how can I deal with a full stack of quality troops every turn until ... well, until the of my game? Or is there any way to breake this "devil's circle"? (I'm not asking how to breake it.)

    Yours, T.
    Towards the end of the book, the Moties quote an old story from Herodotus:

    "Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

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