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Thread: Changes to battle experience from RTW vanilla

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    Default Re: Changes to battle experience from RTW vanilla

    Quote Originally Posted by Bill Westwater
    As a newcomer to this mod, i have noticed a few notable changes to battle, and was wondering if there was naywhere that explains them more fully. For example, infantry seem a lot less vulnerable to rear attacks than previously, and battles seem to be a lot longer. Is this just changes in Morale or are there other reasons for this. Thanks.
    yeah, units are a lot more heavily armored on the whole and morale and other attack/defense factors were increased so that battle lines actually lock, instead of breaking within 5 seconds like vanilla. i know its a jarring experience to come from vanilla to EB, but its well worth it once you get the hang of it. even now i still have stereotypes burned in my mind about vanilla.

    EDIT: lethality was also significantly lowered too (chance to kill someone with a hit). There is a lot of knockdowns but the rate of deaths was slowed to be more accurate and represent the difference between unit weapon types (in vanilla lethalities were all 1, here short swords, AP weapons, long swords, AP long weapons all have different killing rates here). that also contribultes greatly to the battle lines locking effect.
    Last edited by gurakshun; 11-16-2007 at 17:46.

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