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  1. #1
    Whatever Member konny's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Cavalry is much weaker than in RTW. Missle troops cause less damage because the tragets are better armoured/have better shields.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2

    Default Re: Changes to battle experience from RTW vanilla

    I wouldn't agree with Konny, i think commanding cavarly has become harder but if used effectively they can be devestating in the charge (especially heavier cavalry) and also, as said before, it would be a good idea to micromanage your cav and charge, pull out and repeat until the unit breaks.

  3. #3

    Default Re: Changes to battle experience from RTW vanilla

    It takes more to kill phalanxes with cav charging from behind. If you wait until the enemy is tired and surrounded, they will be vaporized in a matter of seconds when you charge. No one escapes.

    It's not that rear attacks don't work. It takes more time to work. I like using AP infantry for that purpose.

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Quote Originally Posted by Ketchup
    I wouldn't agree with Konny, i think commanding cavarly has become harder but if used effectively they can be devestating in the charge (especially heavier cavalry) and also, as said before, it would be a good idea to micromanage your cav and charge, pull out and repeat until the unit breaks.

    We all do this, I am sure, but I sometimes wonder how realistic it is?

    Was the cavalry of those times disciplined/organised enough for such tactics?
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  5. #5
    Whatever Member konny's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Quote Originally Posted by Pharnakes
    We all do this, I am sure, but I sometimes wonder how realistic it is? Was the cavalry of those times disciplined/organised enough for such tactics?
    I don't think that any cavalry did fight in that manner. They would only retreat and charge anew if the initial charge was repulsed. And even that would be a sign of poor leadership because the same cavalry that had just been beaten back would hardly be able to breake the enemy now on spent horses and much reduced in numbers. (the classical: Ney at Waterloo)

    Even a successfull charge did breake the cavalry because the men and horses were exhausted and, even more problematic, the horsemen tended to chase behind the fleeing enemies instead of keeping the cohesion as a unit. There were only a handfull of cavalry commanders in history who were able to keep their cavalry under controll once the charge started.


    If you want to play your EB cavalry historical:

    - Go for the enemy cavalry first.

    - When you have chased it off, make one mass charge with all cavalry units on your assault wing on the enemy infantry.

    - Do not pull back and charge anew, but let your cavalry fight until the infantry had caught up and can take over.

    - Do not call back cavalry that is chasing fleeing enemies until it has routed them from the map or killed them.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Then again outside cataphracts and similar cumbersome superheavy shock specialists, and dedicated shock lancers, most period cavalry fully expected to fight (heavy infantry at least) primarily with hit-and-run tactics; hit them fast and hard, if they don't fold break contact and dress ranks for another go; repeat as long as necessary (ie. until the cumulative unnerving effect, ranged weapons etc. start doing bad things to the enemy formation).

    This is really something of a "natural" way for cavalry to fight in really; playing on their strong points (speed and mass) and minimising the exposure of the often rather exposed horses to enemy ironmongery. The basic pattern is manageable even for irregular light-cavalry skirmishers, although obviously those tended to be kind of short of the kind of training, formation and gear needed to deliver much of an effective charge...

    This remained the normative tactical approach of post-Roman European cavalry until something like the 800s AD, and much longer elsehwere... it could be said that the characteristic High Medieval and later tendency of European cavalry to charge en masse as their main if not only tactic was really a rather aberrant tactical approach, in essence betting a little too heavily on a single decisive massed charge; were that to fail (and repeat attempts not do better) the cavalry had sort of shot their bolt and tended to end up looking rather lost and impotent. To use a boxing analogy, trying for a decisive strong but risky KO hook or similar, rather than the careful probing for weaknesses and wearing out that most practice.
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  7. #7
    Whatever Member konny's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Quote Originally Posted by Watchman
    Then again outside cataphracts and similar cumbersome superheavy shock specialists, and dedicated shock lancers, most period cavalry fully expected to fight (heavy infantry at least) primarily with hit-and-run tactics; hit them fast and hard, if they don't fold break contact and dress ranks for another go; repeat as long as necessary (ie. until the cumulative unnerving effect, ranged weapons etc. start doing bad things to the enemy formation).
    I doubt that such tactics, involving combat contact, really were used to at least a little effect. The simple reason is that the horses won't do. How many charges they can make depends very much of their quality and the weight of the rider and his armour, but I would guess it can't be more than two or three. The other thing is, that is about impossible to get a unit that is involved in a melee out of the fight in good order.

    So, when we find such describtion in books or sources we can either suppose that the author is using his imagination or that the fighting was done with ranged weapons (javelins, bows) and did not include melee combat.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  8. #8
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Yeah, well, if the infantry's in the order horses refuse to enter in the first place (ie. closed, presenting a front, and failing to budge) the decision pretty much gets made for the horsemen anyway because their mounts will hit the brakes before contact. Retreat and try again; hopefully some bugger's nerve cracks and a gap appears in the line the horses can charge into.

    Why do you think throwing-spears - or really long pointy things - were so popular ? They kinda make it easier to bring such gaps about - be it through missile fire or sheer intimidation effect... for example Persian cavalry seem to never have been particularly shy of hand-to-hand combat (any more than their nigh-identically equipped Greek colleagues), but when having to deal with a solid mass of heavy infantry with no real prospect of effective outflanking switched to skirmish mode. For example I've been told the contemporary sources on the skirmishing during the stand-off at Plataea describe the Persian horse attacking in waves, discharging javelins, and wheeling off to repeat the process - a solid and workable enough technique for trying to wear down the (practically static) enemy both physically and psychologically, what now it appears not have been succesful there. By what I've read of them Roman cavalry tactics weren't too much different.

    More dedicated close-combat cavalry lacking standoff armaments of course needs to rely mainly on the psychological impact of repeated charges for the wearing-down effect; but even in the case they're able to proceed to contact, but without the enemy formation breaking from the impact (there's apparently some tricks canny folks can use to get horses to charge even soldily formed ranks, mostly involving applied equine psychology and the stampede instinct) cavalry trained from the beginning for hit-and-run tactics should normally be able to extricate themselves out of the melee without real difficulties. Unit tactics for the purpose would presumably include leaving some of the horsemen in reserve to remain a threat that forces the infantry to hold ranks rather than try to pursue the wheeling cavalry - because unformed infantry that gets charged by horse is basically dead meat.


    If anything cavalry is actually underpowered in EB in some respects due to the peculiarities of the RTW engine. For example IRL open-order infantry in the open basically didn't have a snowball's chance in Hell against even a light cavalry charge, and when caught were normally promptly broken and scattered like so many straws into the wind - such porous formations quite simply have nothing to hinder the speed and mass advantage of the cavalry, or to keep the individual men from being ridden down with impunity. And even quite solid heavy infantry - say hoplites - usually broke pretty much immediately if hit in an unformed flank (or, God forbid, rear) by cavalry, particularly if already frontally engaged; squadrons of only some hundreds of horsemen could put thousands of heavy infantry to flight with a single charge.

    And for example the single worst casualties the "free" Greek side suffered at Plataea came from the Theban cavalry catching a force of hoplites hurrying to join the pursuit over open ground out of formation... pretty much made mincemeat out of the whole bunch in a matter of minutes I understand.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  9. #9
    Uneasy with Command Member Treverer's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    Quote Originally Posted by Ketchup
    ...but if used effectively they can be devestating in the charge (especially heavier cavalry) and also, as said before, it would be a good idea to micromanage your cav and charge, pull out and repeat until the unit breaks.
    Well, I used this "hit-and-run" micro-mamagment thingie once and the result was that I lost my FM. Reloaded the game, faught the battle anew and waited until I saw that the unit I wanted to charge was wavering. Charged, unit broke, and set off a chain reaction. Lucky me.

    ... though I still consider myself as a "Terrible Tactician".

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    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

  10. #10
    Member Member Intranetusa's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    In EB, you need a longer distance between your cavalry and the enemy so they pick up speed for their charge. Also, you need "real" heavy cavalry - light, medium, and medium-heavy cavalry are quite poor as shock cavalry troops because of their low charge values.

    Romans in particular have crappy factional cavalry, so I usually recruit the regional heavy Pedite Cavalry and mercenary Hellenic heavy cavalry.
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  11. #11
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Changes to battle experience from RTW vanilla

    I normally mass my horse to take away the enemy's horse after baiting them into piecemeal attacks. If I'm in luck iI'll get the enemy leader in this way as well. That way there will be no mischief among my missile troops, flanks, or rear. Next, take away the enemy missle troops and wait like a wolf on a far flank for the their line troops to tier and waver. Then I've found a ride straight down and just to the rear of the enemy line, no charge needed, will often set off a chain reaction route. After this try to use the horse to mop up as many of the fleeing as they can.
    Last edited by cmacq; 11-17-2007 at 00:34.
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