Background: Playing as Apache on M/M with short victory conditions, I suffer an initial setback as my heir rebels. This means I don't expand as fast as I'd like but I still feel I'm doing OK. I've taken the two rebel settlements to the south and am mopping up the remaining ones both east and west.
Situation: Around turn 18, I receive a message saying the Txallacans are close to victory. This doesn't worry me unduly, as I've seen similar before and the other factions have done enough to restore the balance of power; in this case, they're at war with two neighbouring factions and there's no reason to believe things will be any different from usual.
My response It does occur to me briefly to intervene against them but, due to earlier circumstances, I have only one, general-less, three-quarter stack in my southern territories. To move a large number of troops, recruit another stack or send a general to hire lots of mercenaries would take ages (at least five or six turns, probably more) and seriously derail my plans, so I don't bother.
Outcome: Around turn 25, the French have just landed and I'm preparing for some fun duking it out with them and getting hold of mounted and firearm troops. Suddenly, I receive a message informing me the Txallacans have won: apparently, I've been conquered!
The question: Does this strike you as good or bad?
I don't border the Txallacans and my only interaction with them has been to get trade rights. Effectively, they've done their thing and I've done mine - but I've lost to them. Is this what we want from a TW game?
Now, if they'd been my neighbours and I'd done something weird by ignoring them and focusing on an entirely different part of the map, I would agree that losing to them was logical. But that's not what happened.
I don't even need to fight the Txallacans to win the game (or they me, clearly!). Realistically, there's no way I could have prevented them winning in the time between notification of their imminent victory and its achievement. So, unless I'd had FOW switched off or been psychic, there's no way I could have known that I needed to intervene earlier and no obvious rationale for doing so (the Chichimecs and Tarascans are far more likely opponents, as I'd have to cross their territories to fight anyone else).
I'm in two minds. The fact that the game didn't something so unexpected makes it more interesting and means I'll probably think carefully in future before simply adopting the most obvious gameplan. On the other hand, I'm not sure how happy I'd be if I regularly lost due to circumstances arguably beyond my control.
Any similar experiences? Any thoughts?
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