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Thread: Recruiting Generals?

  1. #1

    Default Recruiting Generals?

    In "Barbarian Invasion" you can recruit Generals! Is it possible to modify Rome Total War to recruit Generals? You would need to build the largest size stable for a settlement and create unit cards but what else?

  2. #2
    Member Charge's Avatar
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    Default Re: Recruiting Generals?

    Of coz possible.
    Look on EDU (data/export_descr_unit.txt) find general's units (2 for each faction/culture), like..
    gaul early general unit:
    Spoiler Alert, click show to read: 

    type barb chieftain cavalry early gaul
    dictionary barb_chieftain_cavalry_early_gaul ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership gauls
    as you see, general units has 'general_unit' attribute. Find units with this attr. and copy to building which you want them to be recruited from (eg governors build.):
    EDB
    Spoiler Alert, click show to read: 

    governors_palace
    }
    }
    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    recruit "barb chieftain cavalry early gaul" 0 requires factions { gauls, }
    }
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {

    and for proconsuls pal., imperial pal. as well..

    and you doesn't need making unit cards, I think..
    But as in vanilla generals extremely overpowered, recommended to reduce HP in EDU
    stat_health 1, 0
    Last edited by Charge; 11-17-2007 at 13:33.

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