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  1. #2
    Member Charge's Avatar
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    Default Re: Recruiting Generals?

    Of coz possible.
    Look on EDU (data/export_descr_unit.txt) find general's units (2 for each faction/culture), like..
    gaul early general unit:
    Spoiler Alert, click show to read: 

    type barb chieftain cavalry early gaul
    dictionary barb_chieftain_cavalry_early_gaul ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership gauls
    as you see, general units has 'general_unit' attribute. Find units with this attr. and copy to building which you want them to be recruited from (eg governors build.):
    EDB
    Spoiler Alert, click show to read: 

    governors_palace
    }
    }
    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    recruit "barb chieftain cavalry early gaul" 0 requires factions { gauls, }
    }
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {

    and for proconsuls pal., imperial pal. as well..

    and you doesn't need making unit cards, I think..
    But as in vanilla generals extremely overpowered, recommended to reduce HP in EDU
    stat_health 1, 0
    Last edited by Charge; 11-17-2007 at 13:33.

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