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Thread: Enemy attacks city - totally bugged!

  1. #1

    Default Enemy attacks city - totally bugged!

    Hi there

    we really enjoy your game, but the bugs get more and more, they are a real funkiller..

    lowly Palahva attacks our city with our fantastic Teicha. What happens? We EDIT up all their siege equipment except the ladders, but the single infantery unit left (there are about 7 hard horse archers) doesn't take the ladders, they just stand there and gaze at our walls! but they're attacking us! that cannot be, that we have to come out of our city! Palahva is attacking us, not we are them! Shouldn't they normally retreat when they have no siege equipment left?

    But thats not enough. We tried to tease some of the enemy cavallry to our walls with our turrets. That works, they come...but what happens?? All of a sudden, our turrets stop firing! Why is this?

    Do we really have to kill ourself by going out of the city and get razed by their hard horse archers? Is this really the sense of the mod?
    Last edited by MarcusAureliusAntoninus; 11-18-2007 at 04:53. Reason: Language

  2. #2
    Member Member M to the A's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    Mind the pottymouth lol, doubt it's the mod's fault
    Politics, just like the tropical forest, feeds itself from its own waste.

  3. #3
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    This "we" thing annoys me so much.Theres nothing I can do about it though...Anyway,its hardcoded.AI is stupid.

    Asia ton Barbaron,a mini mod for EB.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    Yeah, that will happen from time to time. It is just a hardcoded AI behaviour. I'll usually just set it to triple speed, leave the room, and wait for the time to run out.


  5. #5

    Default Re: Enemy attacks city - totally bugged!

    Interesting, the AI normally does abandon a siege battle if they lose all of their siege equipment. That's why I love archers sitting on Large Stone Walls whenever I need to defend a large city; half a dozen units of archers sending fire arrows at the enemy towers is usually enough to set them on fire nice and easily.

    Anyway, all the problems you mentioned are completely hardcoded. There is nothing any modding team can do about it without stepping on CA's toes.

  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    And there is nothing they can do about it even if they o step on CAs toes.

    Otherwise I am sure someone would have done it.
    Asia ton Barbaron The new eastern mod for eb!

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  7. #7

    Default Re: Enemy attacks city - totally bugged!

    It's a problem in all TW games and has nothing to do with EB. I always use the timer when the AI attacks a town with stonewalls.
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  8. #8
    Member Member Palasta's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    I usually let the batte "Auto-Resolve" when the AI attacks my troops within a settlement and behaves to stupid. I think thats the best, the most fair solution.
    I like to conquer.



  9. #9
    Guest Dayve's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    This has nothing to do with the EB mod whatsoever, stop posting game engine bugs in the EB mod forum.

    And stop saying we...

  10. #10

    Default Re: Enemy attacks city - totally bugged!

    Quote Originally Posted by MarcusAureliusAntoninus
    Yeah, that will happen from time to time. It is just a hardcoded AI behaviour. I'll usually just set it to triple speed, leave the room, and wait for the time to run out.
    It's because of these 'little moments' that I am not keen on playing without a time limit, but still, they are rather rare.
    I have had a few river battles where my little army has to take the offense and cross the river against large stacks. Sometimes after killing off their missle troops, the AI can just sit there with it's thumb up it's bottem.
    Last edited by Digby Tatham Warter; 11-18-2007 at 14:20.

  11. #11

    Default Re: Enemy attacks city - totally bugged!

    This is the reason why I never start a game with the battle timer turned off.

  12. #12
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    I'm really getting bored of this guy, or guys , constantly saying the mod is bugged. Well, if it's so bad, why are you still playing it?


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  13. #13

    Default Re: Enemy attacks city - totally bugged!

    Quote Originally Posted by Admetos
    I'm really getting bored of this guy, or guys , constantly saying the mod is bugged. Well, if it's so bad, why are you still playing it?
    Rycalawre, seems to like the mod, but doesn't quite understand that the engine it is based on(RTW) has a few hardcoded(the modders can't do anything about it)problems every now and then.

  14. #14
    EB annoying hornet Member bovi's Avatar
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    Default Re: Enemy attacks city - totally bugged!

    He also has problems understanding some other things, such as that talking like a Vogon poem is not likely to help his "case".

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  15. #15

    Default Re: Enemy attacks city - totally bugged!

    Quote Originally Posted by bovi
    He also has problems understanding some other things, such as that talking like a Vogon poem is not likely to help his "case".
    Remember, we're (humans) not that less worse, holding third place and they first. So it should be pretty easy to understand him. Luckily he doesn't have the Vogon poem amplifiers with him

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