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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: problem with modding on med I!

    Hmmmmmm, oh dear.....



    Spoiler Alert, click show to read: 

    It sounds like you've broken more than one thing in there if it's affecting so much.

    If you are adding provinces/moving a campaign map you will need to include:

    LUKUPMAP (and hi-res copy)
    MINILUKUP
    FE_MINILUKUP

    In the startpos you must change: DeclareLandRegion, DeclareSeaRegion, SetNeighbours, SetBorder, SetAttributes, SetOrigin, SetPort, SetCastle, SetRegionRebels, SetTitle

    You must also make the appropriate changes in your Faction_specific and Region_specific files, plus names.txt

    That's all I can think of off the top of my head, but I'm sure there's more....

    To be honest, your best bet now is to delete it all and re-install and try again from scratch, and have a CLOSE look at how other mods have instituted new maps. Even better, set it up as a sub-mod with its own textures sub-folder structure, then you can make changes without breaking your original. As I've said elsewhere, changing the campaign map is the most far-reaching mod you can make, as it has impacts everywhere in the game.

    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  2. #2

    Default Re: problem with modding on med I!

    There's also the language files usually found in the \loc\english directory.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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