Sorry JMRC, but
1. bovi is absolutely right here
2. i didn`t change anything
About Markets:
Just checked again (in game):
L1-L2 no pop grow bonus
L3 - +0.5
L4 lost it (may be BUG?)
L5 - +0.5, +10% happines
Sorry JMRC, but
1. bovi is absolutely right here
2. i didn`t change anything
About Markets:
Just checked again (in game):
L1-L2 no pop grow bonus
L3 - +0.5
L4 lost it (may be BUG?)
L5 - +0.5, +10% happines
Last edited by cyberVIP; 11-25-2007 at 13:10.
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
You're right, level 3 is bugged. I didn't check it well enough apparently. I'll remove the growth bonus from level 3 and give an increased trade bonus instead, to be in harmony with the rest of them.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Hello, guys.
I think I have another `strange thing` for U.
Please check real (system) bonus for L1 granary for Qarthadast.
Ingame info says that it has +0.5% bonus to pop grow rate, but it seems that it hasn`t when U had built it.
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
That is probably because you already had a building that gave negative population growth stats. The game engine cannot give negative bonuses, only take away possitive bonuses. Therefore, if you build a building with negative bonuses and have no other buildings that give possitive bonuses, it will do nothing until you build a building with possitive bonuses.Originally Posted by cyberVIP
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