There are two texture files for every unit (size 1024*1024) - one with unit's all body, arm, leg, face etc. maps - other one for attachments like weapons and accessories.* With groups of units having varying faces & legs/arms/torsos etc, how does that work in the texture files? Do we create multiple texture files, or is it a matter of different layers for each unit type? Also with weapons are they on the unit texture file or on their own?
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