* With groups of units having varying faces & legs/arms/torsos etc, how does that work in the texture files? Do we create multiple texture files, or is it a matter of different layers for each unit type? Also with weapons are they on the unit texture file or on their own?
There are two texture files for every unit (size 1024*1024) - one with unit's all body, arm, leg, face etc. maps - other one for attachments like weapons and accessories.