Quote Originally Posted by Robmel
There are two texture files for every unit (size 1024*1024) - one with unit's all body, arm, leg, face etc. maps - other one for attachments like weapons and accessories.
So when a troop of units have different hats, helmets, etc - do the multiple meshes fall into the same texture file? So with the Norman Knights for example some of the helmets are very different and have different meshes (i imagine) do they all share the same texture file?

(Hopefully my query makes sense...)

Quote Originally Posted by CavalryCmdr
That requires modifiying the descr_formations.txt by hand. This thread contains some usefull information. Though Rome-specific alot of it still aplies. M2 is a little trickier and touchy then Rome was, but it can be done. A couple pieces of advice:
Do Not change/deleate the vanilla formations, lower thier priority only.
I'ts easiest, for me, to map a formation out on graph paper first, then translate to text.
Quote Originally Posted by CavalryCmdr
Sorry, I am curently unable to edit my posts.

It's the descr_formations_ai.txt file you need to edit if you want the AI to use the formation.

The descr_formations.txt is to edit the auto formations available to human player. You will, no doubt, wish to add your formations there as well, but I didnt want to cause confusion.
Ah. Well i can't say i know exactly what you're talking about as i have yet to get into the real meat of M2... being more of an artist also makes me a bit lousy with the technical side. :P

Thanks for the help so-far guys.