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Thread: Problem with eb1.0

  1. #91
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Sent you a PM.

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  2. #92

    Default Re: Problem with eb1.0

    Ok, already gettig the 1.0 version, then ill step back to 1400

  3. #93
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Sweet. Feel free to step forward and backward at your own descretion, depending on the results. Notice that some revisions may be inherently unstable or an incomplete update (some of the members like to do operations in many steps), you'll probably know whether it's the same problem if Filemon keeps saying the diplomats are the last stuff accessed before closing everything down. If it's something else, step forward a revision or two (use the comments in the log to see what's happening right then).

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  4. #94

    Default Re: Problem with eb1.0

    I get many of the files, but after a while my brother turned off the computer without my permission. I turned it on and used the clean up option, then I started the update again. But the program said that there was a file in the eb/data/songs/music whose name already exists, and the update stoped. I closed the program and used the clen up option, but when I started the update the same message appeared. So I removed the music file. I started the update again, but it said the same thing about another music file, the name already exists. A removed and started the update, but the message appeared again, so i removed all the music files, and the update went on again.
    Now I wake up to see how is the update going, and the same message appeared, but about a descr_battle_movement_modyfier.txt( something like that). I removed it, but the message appeared again, and again. No matter how many "clean up" I make, nothing changes. I was thinking about use this update on an empty folder, so these messages wouldn't appear again, and then I copy the files to my Europa Barbarorum's folder.
    Any sugestion?

  5. #95
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Yeah, sorry about that. When interrupted, it may leave some undesired stuff, usually the cleanup fixes it but not always. You need to delete the whole folder with the offending file, then update again.

    Having problems getting EB2 to run? Try these solutions.
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  6. #96

    Default Re: Problem with eb1.0

    I deleted the whole folder of the texts descr_something, now everything is going right :).

  7. #97

    Default Re: Problem with eb1.0

    1.0 version still doesn't work. Here is the log of the 1400version:
    http://rapidshare.com/files/87614740...rsion.rar.html
    Crashed when i tryied a Romani Campaing, and as always, complains about diplmats.
    Now going to 1300 version.
    Last edited by Stone and Blood; 01-29-2008 at 19:53.

  8. #98

    Default Re: Problem with eb1.0

    1300 Crashes too,Diplomats are with full power >.<, here is the log:
    http://rapidshare.com/files/87632582...rsion.rar.html
    1250 working, then i tryied 1275 and crashed, many complains about diplomat.
    Here is the log:http://rapidshare.com/files/87671034/LogEB1275.rar.html
    Now moving to 1263.
    Last edited by Stone and Blood; 01-29-2008 at 23:33.

  9. #99
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Great, sounds like we're getting good progress now. The revisions in between 1250 and 1275 are mostly to do with the Greek voicemod (and 1263 is identical to 1250 actually), but there's one intermingled change to unit stats and another adding the campaign difficulty description to the factions. I have a hard time figuring out which could possibly cause this ...

    Could you update only text/campaign_descriptions.txt to 1275 and try that. I really don't think this is it, just want to eliminate it.

    Also update export_descr_unit.txt to 1269 and do the same. I am more inclined to suspect this one.

    If neither of those provoke the crash, it has to be something to do with the Greek voicemod.

    Having problems getting EB2 to run? Try these solutions.
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  10. #100

    Default Re: Problem with eb1.0

    bovi, after many tests, I finaly discovered the last version that works in my computer, is the version nunmber 1273.The log of the 1274 version complains
    about diplomats. So, I created a text document that has all the updates from the 1269 version to 1274, where the game crashes here it is: http://rapidshare.com/files/88140493/ebtest.rar.html

  11. #101
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Okay, so it has something to do with the greek voicemod, thanks. Could you try to update only the export_descr_sounds_units_voice.txt and export_descr_sounds_soldiers_voice.txt to 1274?

    If that works, I'll make a version of the EDU using only the generic voices instead of the greek voicemod, for computers like yours. If not, it's harder as I'd have to excise the greek voicemod in its entirety .

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  12. #102

    Default Re: Problem with eb1.0

    Bovi, I will be away from my computer for a while, realy don't know when I'll be back, but soon as possible I'll do the things you asked.
    Again, many thanks for your help and patience :)

  13. #103
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Once you get this working, there's a beta version for you to test, if you care to .

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  14. #104

    Default Re: Problem with eb1.0

    Yes, I'll do what I can :)

    I did what you said, I didn't find any export_descr_sounds_soldiers_voice.txt , I found: export_descr_sounds_soldier_voice.txt
    Without the "s" of "soldiers" , I updated that one to the revision number 1274.
    When I started the game, the following error message appeared:
    Script error in eb/data/export_descr_unit.txt , at line 954, column 24, could not find soldier battle model for unit type 'yubtseb elephant gnitekram'.

  15. #105
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    I'll have to test that myself.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  16. #106

    Default Re: Problem with eb1.0

    Sorry Bovi, I don't know what happened, but after the error, I deleted the export_descr_unit.txt and then updated my EB folder to 1273 again, and the game is running without errors.
    But then, I did what you said, the game crashed when I started a Romani campaing, here is the log:
    http://rapidshare.com/files/90482640...31274.rar.html

  17. #107
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Okay, thanks. It will be more work to get rid of it then.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  18. #108
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Okay, now I'm anxious to see if this works. Update to the latest revision, then replace the three files in this archive. It's basically the sounds files from 1273, and the latest EDU minus the changes made in 1274, so the Greek voicemod is cut out.
    Last edited by bovi; 02-11-2008 at 19:00.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  19. #109

    Default Re: Problem with eb1.0

    Okay... I post here the results later.

  20. #110

    Default Re: Problem with eb1.0


    Oh... My.... God!!!! It is working!!!!!!!
    Thanks Bovi, you just made the world a better place, one more person playing EB1.0
    I'm ready of the beta tests!
    Edit: at custom battle, all i can choose from the romans are mercenary units. What should I do?
    Last edited by Stone and Blood; 02-11-2008 at 23:14.

  21. #111
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problem with eb1.0

    Check my sig for a tool to switch the EDU for custom battles.

    Whenever you're ready, go to the beta testing forum to download the new build. Possibly I'll have to cut away the greek voicemod for you in that version too, let's see how it works.

    Edit: Oh wait, you can't use that EDU as you're bound by this non-voicemod version. No custom battles for you. Sorry.
    Last edited by bovi; 02-11-2008 at 23:44.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

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