Ok, I know that some now hate me for posting this.. but I just wanted to ask this, I wont push to it, but I would like to know non the less..
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Why are there no 2 hit points in EB for elites and generals?
Why I ask this is because I find it very disproportionate in use of native and elite units verses their impact on battle -![]()
In EB, you are acctually saving money while using native instead of elite units (lower - end ones) because that is due to cost/benefits system that is now in place (where you build elites just because they are 'cool' and not because they are more ussefull).. And if you don't use cheats.. you are doomed with cheap units if you want to win and buid your state!
For example.. Elephants are weak for their price.. one should never use them at all.. When you compare them to some levies or archers that can rout them with no prob on VH .. One should ask himself.. Why anyone used Elephants at all?? - that is making EB more 'closed' for gameplay ..
Also, elites die almost as easy as native units that costs 2-3 times less... It is very clear for phalanx and cavalry that elites are just a waste of money - wich is not what it was intended . .![]()
My native phalanx cost 2.5 times less and almost 3 times less in support.. While they have actually just 10-15% less skill and attack/defence..
My point - Please, If there is a system that is acountable for these calculations of costs/benefits and elites/non-elites comparation and classification - I would very much like to know for my education of how it is done.. My math is ok, so I am just interested in what patterns is EB team using while making their evaluations of units
By now, I don't belive they are purely historic or purely matf-based
and please don't take my post's as a critic.. they are not intended to be that. It's just a question based on one EB member post that EB team is using hard-coded system of unit evaluation.. I would like to know how it works?
Thank you![]()
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