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Thread: Animation problem

  1. #1
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Animation problem

    We are using in our mod EB animations,but when i set a skeleton to use fs_slinger one the game says that it can't find the specific number of death animations. Someone knowws how to solve this.I can upload the entire pack(i have merged them with signiferone pack) but this error happend with both EB and my pack animations.The other ones works perfectly
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Animation problem

    set the fs_slinger as both the primary and secondary animation.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: Animation problem

    Yhaks a lot it worked
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  4. #4

    Question Re: Animation problem

    How come its like that? What if you want a slinger with a secondary dagger?
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Animation problem

    Quote Originally Posted by Captn. James Crunch
    How come its like that? What if you want a slinger with a secondary dagger?
    It is included in fs_slinger.
    The problem is that a slinger skeleton has one bone more than the others, the bone corresponding to sling (that makes it spin).
    This is the reason because any other animation fits with a slinger skeleton.

    The very big problem is that you cannot put another secondary weapon to a slinger (sword, axe, spear), or simply they will move that weapon as if it were a dagger.
    Last edited by Monkwarrior; 11-21-2007 at 16:41.

  6. #6

    Default Re: Animation problem

    Thanks for clarifying.
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