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  1. #1
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Oct 2007
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    Default Re: Animation problem

    Yhaks a lot it worked
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  2. #2

    Question Re: Animation problem

    How come its like that? What if you want a slinger with a secondary dagger?
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  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Animation problem

    Quote Originally Posted by Captn. James Crunch
    How come its like that? What if you want a slinger with a secondary dagger?
    It is included in fs_slinger.
    The problem is that a slinger skeleton has one bone more than the others, the bone corresponding to sling (that makes it spin).
    This is the reason because any other animation fits with a slinger skeleton.

    The very big problem is that you cannot put another secondary weapon to a slinger (sword, axe, spear), or simply they will move that weapon as if it were a dagger.
    Last edited by Monkwarrior; 11-21-2007 at 16:41.

  4. #4

    Default Re: Animation problem

    Thanks for clarifying.
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