What i was mostly doing is trying out the defend settings with a view to how well the AI armies are merged when the faction is at peace with everybody. Usual caveats about how recruitment, unit costs etc may affect different mods but i set all the defend decisions to be the same just to look at the merging.
Pretty much replicates what CavCmdr says in his page linked at the top and fits what you'd expect but reproducing results never hurts so...
defend_deep: ok merging (a comparison would be 3-4 stacks of 3-4 units instead of 7-8 stacks of 1-2 units), heavily weighted to the capital or some other central spot they decide on, good garrison in the capital, not so good elsewhere.
defend_fortified: ok merging, less weighted to the capital so they try and cover more cities and more of them have ok garrisons, big downside is the actual forts they build and the armies staying in them forever. not a problem if you don't mind losing forts but i'd like to avoid doing that if possible.
defend_frontline: ok
normal and minimal: pretty useless purely from a merging point of view. The AI doesn't seem to try and merge with these settings.
advantage of deep is you can expect a big counter-attack stack if you invade. disadvantage is in a faction that is physically large--in terms of area, the counter-attack will take a long time to arrive. fortified is more likely to have a stack on guard but because the AI is trying to cover more places they are likely to be smaller stacks. So overall, purely in terms of defend decisons and merging/garrisons, defend_fortified would be best if it wasn't for the fort glitch.
Also, geography seems to matter with defend_frontline. In areas with a lot of narrow mountain passes etc the AI seemed to have bigger problems merging.
However, seems to me though that the majority of the AI's army merging happens as a result of the invade decisons. So currently i'm thinking that's where to look if you want to get the AI to merge more.
That's pretty much what i thought about those defend settings as well. I use a mix of deep and fortified in my mod but still have garrisoning problems, mainly with some settlements being defended well(i've watched some AI wars in my mod and some of it's been very good), but other times it will only have a couple of units in a settlement. Very frustrating at times. But hopefully matching all invade decisions with a defend decision should help a bit, but i've got to work out why my AI's suddenly gone passive since doing this.
And something for you guys to ponder over. I'm giving my campaign AI a bit of a go over, and yet it's suddenly become very passive. The only reason i can find for this is the fact that the LGTD log is showing it picking defend_fortified v every faction early in the game. Here are the defend decisions, and as you can see at the bottom is a decision that should make the AI choose defend_normal against non-neighbours.
Code:
<!--
<decision_entry>
SPECIAL CASE EXISTS HERE IN CODE FOR FORCING want_peace WITH A FACTION UNDER CERTAIN CONDITIONS. CONTINUES CHECKS FOR SUBSEQUENT DECISIONS
</decision_entry>
-->
<decision_entry>
<!--
DEFAULT: defend normal
-->
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war,
then >>> defend fortified
-->
<min_entry stance="AtWar"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If trusted ally, defend normal
-->
<min_entry trusted_ally="true"/>
<max_entry rand="0.9"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, defend foritfied
-->
<min_entry global_standing="0.25"/>
<max_entry num_turns_allied="10" stance="Allied"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, defend foritfied
-->
<max_entry num_turns_allied="3" stance="Allied"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we have agreed to a ceasefire only a medium time ago, defend foritfied
-->
<min_entry num_turns_ceasfire="0" stance="Neutral" global_standing="0.25"/>
<max_entry num_turns_ceasfire="10" stance="Neutral"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we have agreed to a ceasefire only a short time ago, defend normal
-->
<min_entry num_turns_ceasfire="0" stance="Neutral"/>
<max_entry num_turns_ceasfire="3" stance="Neutral"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied and we are very trustworthy, defend normal
-->
<min_entry global_standing="0.5" is_neighbour="true"/>
<max_entry stance="Allied" rand="0.8"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we like them a lot and we are not untrustworthy, defend normal
-->
<min_entry faction_standing="0.5" global_standing="-0.1"/>
<max_entry stance="Allied" rand="0.8"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we like them a bit and we are not very untrustworthy, defend foritfied
-->
<min_entry faction_standing="0.25" global_standing="-0.25"/>
<max_entry stance="Allied" rand="0.65"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we don't mind them and we are not very untrustworthy, defend foritfied
-->
<min_entry faction_standing="0.0" global_standing="-0.25"/>
<max_entry stance="Allied" rand="0.5"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we like them, defend foritfied
-->
<min_entry faction_standing="0.5" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.75"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we like them a bit, defend foritfied
-->
<min_entry faction_standing="0.25" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.5"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we don't hate them, defend foritfied
-->
<min_entry faction_standing="0.0" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.25"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If they are our protectorate, defend normal
-->
<min_entry is_protectorate="true"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If they are a protectorate of a trusted ally, defend normal
-->
<min_entry trusted_ally_protectorate="true"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && his frontline strength is more than twice ours && our free strength is greater than his,
then >>> fortified defense
-->
<min_entry free_strength_balance="1.0"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && his frontline strength is more than twice ours && our free strength is less than his,
then >>> fortified defense
-->
<max_entry frontline_balance="0.5" free_strength_balance="1.0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are his weakest neighbour && he is not at war elsewhere && we are not at war elsewhere,
then >>> fortified defense
-->
<min_entry target_weakest_neighbour="true"/>
<max_entry target_num_enemies="0" num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are not his weakest neighbour && he is not at war elsewhere,
then >>> fortified defense
-->
<max_entry target_num_enemies="0" num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war with anyone else && our frontline strength is more than
thrice his && overall superior >>> defend frontline
-->
<min_entry frontline_balance="3.0" military_balance="1.0"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are at war with someone else && our frontline strength is more than
thrice his && we're 2:1 superior overall against these factions >>> defend frontline
-->
<min_entry num_enemies="1" frontline_balance="3.0" military_balance_plus_enemies="2.0"/>
<max_entry num_enemies="1"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && alliance against this faction && alliance is overall superior >>> defend frontline
-->
<min_entry frontline_balance="2.0" has_alliance_against="true" alliance_military_balance="1.0"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
1.5 times his && we outproduce him >>> defend fortified
-->
<min_entry frontline_balance="1.5" production_balance="1.5"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && frontline superiority && alliance against
this faction && alliance is superior overall && he is strongest neighbour >>> defend fortified
-->
<min_entry frontline_balance="1.5" has_alliance_against="true" alliance_military_balance="1.0" strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && he outproduces us && he is our strongest neighbour >>> defend frontline
-->
<min_entry frontline_balance="2.0" strongest_neighbour="true" target_num_enemies="2"/>
<max_entry num_enemies="0" production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> defend fortified
-->
<min_entry production_balance="1.0" strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> defend fortified
-->
<min_entry production_balance="1.0" most_desirable="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war with anyone else && our frontline strength is more than
thrice his && overall superior >>> defend frontline
-->
<min_entry frontline_balance="2.0" military_balance="1.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are at war with someone else && our frontline strength is more than
thrice his && we're 2:1 superior overall against these factions >>> defend frontline
-->
<min_entry num_enemies="1" frontline_balance="2.0" military_balance_plus_enemies="2.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="1"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && alliance against this faction && alliance is overall superior >>> defend frontline
-->
<min_entry frontline_balance="2.0" has_alliance_against="true" alliance_military_balance="1.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
1.5 times his && we outproduce him >>> invade buildup
-->
<min_entry frontline_balance="1.5" production_balance="1.5" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_imediate" invade_priority="50" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && frontline superiority && alliance against
this faction && alliance is superior overall && he is strongest neighbour >>> defend fortified
-->
<min_entry frontline_balance="1.5" has_alliance_against="true" alliance_military_balance="1.0" strongest_neighbour="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && he outproduces us && he is our strongest neighbour >>> defend fortified
-->
<min_entry frontline_balance="2.0" strongest_neighbour="true" target_num_enemies="2" trusted_ally_enemy="true"/>
<max_entry num_enemies="0" production_balance="1.0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> defend fortified
-->
<min_entry production_balance="1.0" strongest_neighbour="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> defend fortified
-->
<min_entry production_balance="1.0" most_desirable="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is more than twice ours && our free strength is greater than his
then >>> deep defense
-->
<min_entry stance="AtWar" free_strength_balance="1.0"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude defense="defend_deep" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is less than ours && his free strength is greater than ours,
then >>> defend fortified
-->
<min_entry stance="AtWar" frontline_balance="1.0" production_balance="1.0"/>
<max_entry free_strength_balance="0.7"/>
<faction_attitude defense="defend_fortified" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than five times his frontline strength && we're superior overall &&
we outproduce him, && IS NOT OUR SHADOW FACTION >>> defend normal
-->
<min_entry stance="AtWar" frontline_balance="5.0" military_balance="1.0" production_balance="1.0"/>
<max_entry target_is_shadow="false"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than five times his frontline strength && we're superior overall &&
we outproduce him >>> defend normal
-->
<min_entry stance="AtWar" frontline_balance="5.0" military_balance="1.0" production_balance="1.0"/>
<faction_attitude defense="defend_normal" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && he outproduces us && he is
at war with more than one faction, then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="2.0" target_num_enemies="2"/>
<max_entry production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && we outproduce him && alliance
against this faction, then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="2.0" production_balance="1.0" has_alliance_against="true"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && we outproduce him,
then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="1.0" production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && he outproduces us,
then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="1.0"/>
<max_entry production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is more than twice ours && our free strength is greater than his
then >>> deep defense
-->
<min_entry stance="AtWar" free_strength_balance="1.0" trusted_ally_enemy="true"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude defense="defend_deep" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && he outproduces us && he is
at war with more than one faction, then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="2.0" trusted_ally_enemy="true"/>
<max_entry production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && we outproduce him && alliance
against this faction, then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="2.0" production_balance="1.0" has_alliance_against="true"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && we outproduce him,
then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="1.0" production_balance="1.0" trusted_ally_enemy="true"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && he outproduces us,
then >>> defend frontline
-->
<min_entry stance="AtWar" frontline_balance="1.0" trusted_ally_enemy="true"/>
<max_entry production_balance="1.0"/>
<faction_attitude defense="defend_frontline" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than thrice as large as ours &&
his free strength is more than four times as large as ours, AND IS NOT OUR SHADOW FACTION >>> propose become protectorate
-->
<min_entry is_neighbour="true" stance="AtWar" borders_all_our_regions="true"/>
<max_entry frontline_balance="0.3" free_strength_balance="0.3" production_balance="0.5" target_is_shadow="false"/>
<faction_attitude defense="defend_deep" want_peace="true" want_be_protect="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than twice as large as ours &&
his free strength is greater than twice ours, && IS NOT OUR SHADOW FACTION >>> deep defense, sue for peace
-->
<min_entry is_neighbour="true" stance="AtWar" borders_all_our_regions="true"/>
<max_entry frontline_balance="0.5" free_strength_balance="0.5" target_is_shadow="false"/>
<faction_attitude defense="defend_deep" want_peace="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && num settlements 1 && his frontline strength is more than thrice as large as ours &&
his free strength is more than four times as large as ours, AND IS NOT OUR SHADOW FACTION >>> propose become protectorate
-->
<min_entry is_neighbour="true" stance="AtWar" borders_all_our_regions="true" num_settlements="1"/>
<max_entry frontline_balance="0.7" free_strength_balance="0.7" production_balance="1.0" target_is_shadow="false"/>
<faction_attitude defense="defend_deep" want_peace="true" want_be_protect="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than thrice as large as ours &&
his free strength is more than four times as large as ours, AND IS NOT OUR SHADOW FACTION >>> propose become protectorate
-->
<min_entry is_neighbour="true" stance="AtWar" num_settlements="1"/>
<max_entry frontline_balance="0.5" free_strength_balance="0.5" production_balance="0.5" target_is_shadow="false"/>
<faction_attitude defense="defend_deep" want_peace="true" want_be_protect="true"/>
</decision_entry>
<decision_entry>
<!--
if not our neighbour, and we have any settlements, and we are at war, and they are not a trusted allies enemy, use defaults + want peace
-->
<min_entry num_settlements="1" stance="AtWar" />
<max_entry is_neighbour="false" trusted_ally_enemy="false"/>
<faction_attitude want_peace="true"/>
</decision_entry>
<decision_entry>
<!--
If they are a protectorate of a trusted ally, ally with them
-->
<min_entry trusted_ally_protectorate="true"/>
<faction_attitude want_ally="true"/>
</decision_entry>
<decision_entry>
<!--
If they are an enemy of a trusted ally, don't ally
-->
<min_entry trusted_ally_enemy="true"/>
<faction_attitude want_ally="false"/>
</decision_entry>
<decision_entry>
<!--
If alliance against, don't ally, randomised slightly.
-->
<min_entry has_alliance_against="true" />
<max_entry rand="0.65" />
<faction_attitude want_ally="false"/>
</decision_entry>
<decision_entry>
<!--
special case the slaves faction - there are all sorts of things we don't want to do with the slaves
-->
<min_entry target_faction="slave"/>
<max_entry target_faction="slave"/>
<faction_attitude defense="defend_normal"/>
</decision_entry>
<decision_entry>
<!--
if human, fortified defense
-->
<min_entry num_settlements="1"/>
<max_entry target_human="true"/>
<faction_attitude defense="defend_fortified"/>
</decision_entry>
<decision_entry>
<!--
Not interested in factions that are not our neighbour, defend normal
-->
<min_entry is_neighbour="false"/>
<max_entry is_neighbour="false"/>
<faction_attitude defense="defend_normal"/>
</decision_entry>
And here is my invaded decisions just incase the problem might be in them:
Code:
<!--
<decision_entry>
SPECIAL CASE EXISTS HERE IN CODE FOR 'CAN_ATTACK_FACTION', NO INVASION IF SO
</decision_entry>
-->
<!--
DEFAULT
-->
<decision_entry>
<!--
DEFAULT: invade_none
-->
<faction_attitude continue="true"/>
</decision_entry>
<!--
ANALYSIS OF DIPLOMATIC AGREEMENTS AND FACTION STANDING
-->
<decision_entry>
<!--
By default don't want to ally
-->
<max_entry turn_number="10"/>
<faction_attitude want_ally="false" pts_alliance="-5" continue="true"/>
</decision_entry>
<decision_entry>
<!--
By default don't want to ally
-->
<min_entry turn_number="11"/>
<max_entry turn_number="20"/>
<faction_attitude want_ally="false" pts_alliance="-10" continue="true"/>
</decision_entry>
<decision_entry>
<!--
By default don't want to ally
-->
<min_entry turn_number="21"/>
<faction_attitude want_ally="false" pts_alliance="-15" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If trusted ally, there is a 90% chance to use defaults (no invasion), cannot force invade. allows even trusted allies to occasionally backstab
-->
<min_entry trusted_ally="true"/>
<max_entry rand="0.9"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, are somewhat trustworthy and have only been allied for a medium duration, no invasion set up, cannot force invade
-->
<min_entry global_standing="0.25"/>
<max_entry num_turns_allied="10" stance="Allied"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied and have only been allied for a short duration, no invasion set up, cannot force invade
-->
<max_entry num_turns_allied="3" stance="Allied"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we have agreed to a ceasefire only a medium time ago and are somewhat trustworthy, no invasion set up, cannot force invade
-->
<min_entry num_turns_ceasfire="0" stance="Neutral" global_standing="0.25"/>
<max_entry num_turns_ceasfire="10" stance="Neutral"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we have agreed to a ceasefire only a short time ago, no invasion set up, cannot force invade
-->
<min_entry num_turns_ceasfire="0" stance="Neutral"/>
<max_entry num_turns_ceasfire="3" stance="Neutral"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied and we are very trustworthy, there is a 80% chance to use defaults (no invasion), cannot force invade, (we are a trustworthy ally)
-->
<min_entry global_standing="0.5"/>
<max_entry stance="Allied" rand="0.8"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we like them a lot and we are not untrustworthy, there is a 80% chance to use defaults (no invasion), cannot force invade, (we are a friendly ally)
-->
<min_entry faction_standing="0.5" global_standing="-0.1"/>
<max_entry stance="Allied" rand="0.8"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we like them a bit and we are not very untrustworthy, there is a 65% chance to use defaults (no invasion), cannot force invade, (we are a friendly ally)
-->
<min_entry faction_standing="0.25" global_standing="-0.25"/>
<max_entry stance="Allied" rand="0.65"/>
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If we are allied, we don't mind them and we are not very untrustworthy, there is a 50% chance to use defaults (no invasion), (we are a partially friendly ally)
-->
<min_entry faction_standing="0.0" global_standing="-0.25"/>
<max_entry stance="Allied" rand="0.5"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we like them, there is a 75% chance to use defaults (no invasion), (we are a friendly neutral)
-->
<min_entry faction_standing="0.5" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.75"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we like them a bit, there is a 50% chance to use defaults (no invasion), (we are a friendly neutral)
-->
<min_entry faction_standing="0.25" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.5"/>
</decision_entry>
<decision_entry>
<!--
If we are neutral and we don't hate them, there is a 25% chance to use defaults (no invasion), (we are a partially friendly neutral)
-->
<min_entry faction_standing="0.0" stance="Neutral"/>
<max_entry stance="Neutral" rand="0.25"/>
</decision_entry>
<decision_entry>
<!--
If they are our protectorate, use defaults
-->
<min_entry is_protectorate="true" />
<faction_attitude can_force_invade="false"/>
</decision_entry>
<decision_entry>
<!--
If they are a protectorate of a trusted ally, use defaults
-->
<min_entry trusted_ally_protectorate="true"/>
</decision_entry>
<decision_entry>
<!--
If they are the papal states and they like us, use defaults
(using their FS instead of ours, else it may not fire since papal states does not try to upset catholics)
-->
<min_entry target_faction="papal_states" target_faction_standing="-0.5"/>
<max_entry target_faction="papal_states"/>
</decision_entry>
<decision_entry>
<!--
If we have a cease hostilities mission against the target, and we like them above a threshold, and our global standing is reasonable, use defaults
(this will stop factions from attacking some targets if it will cause excommunication)
-->
<min_entry faction_standing="-0.25" has_ceasehostilities="true" global_standing="-0.25"/>
</decision_entry>
<decision_entry>
<!--
If we have a cease hostilities mission against the target, 50% chance to use defaults
(this will reduce chance of factions attacking some targets if it will cause excommunication)
-->
<min_entry has_ceasehostilities="true"/>
<max_entry rand="0.5"/>
</decision_entry>
<decision_entry>
<!--
Not interested in factions that are not our neighbour, use defaults, may be overridden by forced/naval attacks
-->
<max_entry is_neighbour="false"/>
</decision_entry>
<decision_entry>
<!--
if we're at war,
then >>> invade opportunistic
-->
<min_entry stance="AtWar"/>
<faction_attitude invade_priority="1000" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war and it is very early in the game, do not invade (grabbing rebel regions instead)
-->
<max_entry stance="Neutral" turn_number="10"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && his frontline strength is more than twice ours && our free strength is greater than his,
then >>> invade none
-->
<min_entry is_neighbour="true" free_strength_balance="1.0"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude invade="invade_none" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && his frontline strength is more than twice ours && our free strength is less than his,
then >>> fortified defense
-->
<max_entry is_neighbour="true" frontline_balance="0.5" free_strength_balance="1.0"/>
<faction_attitude invade="invade_none" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are his weakest neighbour && he is not at war elsewhere && we are not at war elsewhere,
then >>> frontline defense
-->
<min_entry target_weakest_neighbour="true"/>
<max_entry target_num_enemies="0" num_enemies="0"/>
<faction_attitude invade="invade_none" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are not his weakest neighbour && he is not at war elsewhere,
then >>> normal defense
-->
<max_entry target_num_enemies="0" num_enemies="0"/>
<faction_attitude invade="invade_none" continue="true"/>
</decision_entry>
<!--
ALLY AGAINST
-->
<decision_entry>
<!--
if we're at war,
then >>> alliance against
-->
<min_entry stance="AtWar"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if slaves,
then >>> alliance against
-->
<min_entry target_faction="slave"/>
<faction_attitude alliance_against="-3" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> alliance against
-->
<min_entry strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> alliance against
-->
<min_entry most_desirable="true"/>
<max_entry num_enemies="0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than thrice as large as ours &&
his free strength is more than four times as large as ours, AND IS NOT OUR SHADOW FACTION >>> alliance against
-->
<min_entry stance="AtWar" borders_all_our_regions="true"/>
<max_entry frontline_balance="0.3" free_strength_balance="0.3" production_balance="0.5" target_is_shadow="false"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than twice as large as ours &&
his free strength is greater than twice ours, && IS NOT OUR SHADOW FACTION >>> alliance against
-->
<min_entry stance="AtWar" borders_all_our_regions="true"/>
<max_entry frontline_balance="0.5" free_strength_balance="0.5" target_is_shadow="false"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && he borders all our groups && his frontline strength is more than twice as large as ours &&
his free strength is greater than twice ours >>> alliance against
-->
<min_entry stance="AtWar" borders_all_our_regions="true"/>
<max_entry frontline_balance="0.5" free_strength_balance="0.5"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is more than twice ours && our free strength is greater than his
then >>> alliance against
-->
<min_entry stance="AtWar" free_strength_balance="1.0"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is less than ours && his free strength is greater than ours,
then >>> alliance against
-->
<min_entry stance="AtWar" frontline_balance="1.0" production_balance="1.0"/>
<max_entry free_strength_balance="0.7"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && he outproduces us,
then >>> alliance against
-->
<min_entry stance="AtWar" frontline_balance="1.0"/>
<max_entry production_balance="1.0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
1.5 times his && we outproduce him >>> alliance against
-->
<min_entry frontline_balance="1.5" production_balance="1.5"/>
<max_entry num_enemies="0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && he outproduces us && he is our strongest neighbour >>> alliance against
-->
<min_entry frontline_balance="2.0" strongest_neighbour="true" target_num_enemies="2"/>
<max_entry num_enemies="0" production_balance="1.0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> alliance against
-->
<min_entry production_balance="1.0" strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> alliance against
-->
<min_entry production_balance="1.0" most_desirable="true"/>
<max_entry num_enemies="0"/>
<faction_attitude alliance_against="1" continue="true"/>
</decision_entry>
<!--
DECIDE WHO TO INVADE
-->
<decision_entry>
<!--
if target is non-excommunicated catholic faction, and they don't mind us much, and they are not obviously untrustworthy, minimal defense required
-->
<min_entry target_religion="catholic" target_faction_standing="-0.1" target_global_standing="-0.1"/>
<max_entry stance="Neutral" target_religion="catholic" enemy_excommunicated="false" excommunicated="false"/>
<faction_attitude invade_priority="-800" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if target is non-excommunicated catholic faction, and they don't mind us much, and they are not obviously untrustworthy, minimal defense required
-->
<min_entry target_religion="catholic"/>
<max_entry stance="Neutral" target_religion="catholic" enemy_excommunicated="false" excommunicated="false"/>
<faction_attitude invade_priority="-800" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war with anyone else && our frontline strength is more than
thrice his && overall superior >>> invade immediate
-->
<min_entry is_neighbour="true" frontline_balance="3.0" military_balance="1.0"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_immediate" invade_priority="50" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are at war with someone else && our frontline strength is more than
thrice his && we're 2:1 superior overall against these factions >>> invade immediate
-->
<min_entry is_neighbour="true" num_enemies="1" frontline_balance="3.0" military_balance_plus_enemies="2.0"/>
<max_entry num_enemies="1"/>
<faction_attitude invade="invade_immediate" invade_priority="45" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && alliance against this faction && alliance is overall superior >>> invade immediate
-->
<min_entry is_neighbour="true" frontline_balance="2.0" has_alliance_against="true" alliance_military_balance="1.0"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_immediate" invade_priority="40" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
1.5 times his && we outproduce him >>> invade buildup
-->
<min_entry is_neighbour="true" frontline_balance="1.5" production_balance="1.5"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_buildup" invade_priority="35" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && frontline superiority && alliance against
this faction && alliance is superior overall && he is strongest neighbour >>> invade opportunistic
-->
<min_entry is_neighbour="true" frontline_balance="1.5" has_alliance_against="true" alliance_military_balance="1.0" strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_opportunistic" invade_priority="30" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && he outproduces us && he is our strongest neighbour >>> invade raids
-->
<min_entry is_neighbour="true" frontline_balance="2.0" strongest_neighbour="true" target_num_enemies="2"/>
<max_entry num_enemies="0" production_balance="1.0"/>
<faction_attitude invade="invade_buildup" invade_priority="25" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> plan future invasion
-->
<min_entry production_balance="1.0" strongest_neighbour="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_buildup" invade_priority="20" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> plan future invasion
-->
<min_entry production_balance="1.0" most_desirable="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_buildup" invade_priority="15" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war with anyone else && our frontline strength is more than
thrice his && overall superior >>> invade immediate
-->
<min_entry is_neighbour="true" frontline_balance="2.0" military_balance="1.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_immediate" invade_priority="50" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we are at war with someone else && our frontline strength is more than
thrice his && we're 2:1 superior overall against these factions >>> invade immediate
-->
<min_entry is_neighbour="true" num_enemies="1" frontline_balance="2.0" military_balance_plus_enemies="2.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="1"/>
<faction_attitude invade="invade_immediate" invade_priority="45" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && alliance against this faction && alliance is overall superior >>> invade immediate
-->
<min_entry is_neighbour="true" frontline_balance="2.0" has_alliance_against="true" alliance_military_balance="1.0" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_immediate" invade_priority="60" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
1.5 times his && we outproduce him >>> invade buildup
-->
<min_entry is_neighbour="true" frontline_balance="1.5" production_balance="1.5" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_imediate" invade_priority="50" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && frontline superiority && alliance against
this faction && alliance is superior overall && he is strongest neighbour >>> invade opportunistic
-->
<min_entry is_neighbour="true" frontline_balance="1.5" has_alliance_against="true" alliance_military_balance="1.0" strongest_neighbour="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_immediate" invade_priority="45" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && our frontline strength is more than
twice his && he outproduces us && he is our strongest neighbour >>> invade raids
-->
<min_entry is_neighbour="true" frontline_balance="2.0" strongest_neighbour="true" target_num_enemies="2" trusted_ally_enemy="true"/>
<max_entry num_enemies="0" production_balance="1.0"/>
<faction_attitude invade="invade_buildup" invade_priority="40" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is our strongest
neighbour, then >>> plan future invasion
-->
<min_entry production_balance="1.0" strongest_neighbour="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_buildup" invade_priority="35" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're not at war && we're not at war with anyone else && we outproduce him && he is most desireable,
then >>> plan future invasion
-->
<min_entry production_balance="1.0" most_desirable="true" trusted_ally_enemy="true"/>
<max_entry num_enemies="0"/>
<faction_attitude invade="invade_buildup" invade_priority="30" continue="true"/>
</decision_entry>
<decision_entry>
<!--
makes ai more aggressive
-->
<min_entry frontline_balance="2.0" is_neighbour="true" production_balance="2.0" military_balance="2.0"/>
<faction_attitude invade_priority="200" continue="true"/>
</decision_entry>
<decision_entry>
<!--
makes ai more aggressive
-->
<min_entry frontline_balance="2.5" is_neighbour="true" production_balance="2.5" military_balance="2.5"/>
<faction_attitude invade_priority="200" continue="true"/>
</decision_entry>
<decision_entry>
<!--
makes ai more aggressive
-->
<min_entry frontline_balance="3.0" is_neighbour="true" production_balance="3.0" military_balance="3.0"/>
<faction_attitude invade_priority="200" continue="true"/>
</decision_entry>
<!--
MAKE SURE NOT TOO MANY FRONTS
-->
<decision_entry>
<!--
Reduce invade priority if at war with more than 1 enemies
-->
<min_entry num_enemies="1"/>
<faction_attitude invade_priority="-400" continue="true"/>
</decision_entry>
<decision_entry>
<!--
Reduce invade priority if at war with more than 2 enemies
-->
<min_entry num_enemies="2"/>
<faction_attitude invade_priority="-400" continue="true"/>
</decision_entry>
<decision_entry>
<!--
Reduce invade priority if at war with more than 3 enemies
-->
<min_entry num_enemies="3"/>
<faction_attitude invade_priority="-400" continue="true"/>
</decision_entry>
<decision_entry>
<!--
Reduce invade priority if at war with more than 4 enemies
-->
<min_entry num_enemies="4"/>
<faction_attitude invade_priority="-400" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If human and difficulty easy, less likely to attack.
-->
<max_entry target_human="true" difficulty="easy"/>
<faction_attitude invade_priority="-100" alliance_against="-1" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If human and difficulty medium, no difference
-->
<max_entry target_human="true" difficulty="medium"/>
<faction_attitude invade_priority="0" alliance_against="0" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If human and difficulty hard, less likely to attack.
-->
<max_entry target_human="true" difficulty="hard"/>
<faction_attitude invade_priority="200" continue="true"/>
</decision_entry>
<decision_entry>
<!--
If human and difficulty very hard, less likely to attack.
-->
<max_entry target_human="true" difficulty="very_hard"/>
<faction_attitude invade_priority="400" alliance_against="1" continue="true"/>
</decision_entry>
<!--
INVADE DECISIONS
-->
<decision_entry>
<!--
if we're at war,
then >>> invade opportunistic
-->
<min_entry stance="AtWar"/>
<faction_attitude invade="invade_opportunistic" invade_priority="55" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is more than twice ours && our free strength is greater than his
then >>> deep defense
-->
<min_entry is_neighbour="true" stance="AtWar" free_strength_balance="1.0"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude invade="invade_opportunistic" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is less than ours && his free strength is greater than ours,
then >>> conduct raids
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="1.0" production_balance="1.0"/>
<max_entry free_strength_balance="0.7"/>
<faction_attitude invade="invade_buildup" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than five times his frontline strength && we're superior overall &&
we outproduce him, && IS NOT OUR SHADOW FACTION >>> propose he become vassal, invade immediate. If not our shadow, also want to offer protectorate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="5.0" military_balance="1.0" production_balance="1.0"/>
<max_entry target_is_shadow="false"/>
<faction_attitude invade="invade_immediate" invade_priority="80" want_offer_protect="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than five times his frontline strength && we're superior overall &&
we outproduce him >>> propose he become vassal, invade immediate. If our shadow, do not want to offer protectorate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="5.0" military_balance="1.0" production_balance="1.0"/>
<faction_attitude invade="invade_immediate" invade_priority="80" want_offer_protect="false"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && he outproduces us && he is
at war with more than one faction, then >>> invade immediate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="2.0" target_num_enemies="2"/>
<max_entry production_balance="1.0"/>
<faction_attitude invade="invade_immediate" invade_priority="75" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && we outproduce him && alliance
against this faction, then >>> invade immediate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="2.0" production_balance="1.0" has_alliance_against="true"/>
<faction_attitude invade="invade_immediate" invade_priority="70" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && we outproduce him,
then >>> invade buildup
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="1.0" production_balance="1.0"/>
<faction_attitude invade="invade_buildup" invade_priority="65" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && he outproduces us,
then >>> invade raids
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="1.0"/>
<max_entry production_balance="1.0"/>
<faction_attitude invade="invade_builup" invade_priority="60" continue="true"/>
</decision_entry>
<!--
TRUSTED ALLY INVADE DECISIONS
-->
<decision_entry>
<!--
if we're at war,
then >>> invade opportunistic
-->
<min_entry stance="AtWar" trusted_ally_enemy="true"/>
<faction_attitude invade="invade_opportunistic" invade_priority="55" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && his frontline strength is more than twice ours && our free strength is greater than his
then >>> deep defense
-->
<min_entry is_neighbour="true" stance="AtWar" free_strength_balance="1.0" trusted_ally_enemy="true"/>
<max_entry frontline_balance="0.5"/>
<faction_attitude invade="invade_immediate" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && he outproduces us && he is
at war with more than one faction, then >>> invade immediate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="2.0" trusted_ally_enemy="true"/>
<max_entry production_balance="1.0"/>
<faction_attitude invade="invade_buildup" invade_priority="75" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we've more than twice his frontline strength && we outproduce him && alliance
against this faction, then >>> invade immediate
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="2.0" production_balance="1.0" has_alliance_against="true"/>
<faction_attitude invade="invade_immediate" invade_priority="70" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && we outproduce him,
then >>> invade buildup
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="1.0" production_balance="1.0" trusted_ally_enemy="true"/>
<faction_attitude invade="invade_immediate" invade_priority="65" continue="true"/>
</decision_entry>
<decision_entry>
<!--
if we're at war && we're superior on the frontline && he outproduces us,
then >>> invade raids
-->
<min_entry is_neighbour="true" stance="AtWar" frontline_balance="1.0" trusted_ally_enemy="true"/>
<max_entry production_balance="1.0"/>
<faction_attitude invade="invade_opportunistic" invade_priority="60" continue="true"/>
</decision_entry>
<decision_entry>
<!--
special case the slaves faction - there are all sorts of things we don't want to do with the slaves
-->
<min_entry target_faction="slave"/>
<max_entry target_faction="slave"/>
<faction_attitude invade="invade_opportunistic" invade_priority="1500" can_force_invade="true" continue="true"/>
</decision_entry>
<decision_entry>
<!--
special case the slaves faction - there are all sorts of things we don't want to do with the slaves
if we're superior on the frontline, then >>> invade buildup
-->
<min_entry target_faction="slave" frontline_balance="1.0"/>
<max_entry target_faction="slave"/>
<faction_attitude invade="invade_buildup" invade_priority="1500" can_force_invade="true" continue="true"/>
</decision_entry>
<decision_entry>
<!--
special case the slaves faction - there are all sorts of things we don't want to do with the slaves
if we've more than twice his frontline strength, then >>> invade immediate
-->
<min_entry target_faction="slave" frontline_balance="2.0"/>
<max_entry target_faction="slave"/>
<faction_attitude invade="invade_immediate" invade_priority="1500" can_force_invade="true" continue="true"/>
</decision_entry>
<decision_entry>
<!--
special case the slaves faction - there are all sorts of things we don't want to do with the slaves
-->
<min_entry target_faction="slave" frontline_balance="1.25"/>
<max_entry turn_number="30" target_faction="slave"/>
<faction_attitude invade="invade_immediate" invade_priority="2000" can_force_invade="true" continue="true"/>
</decision_entry>
<!--
<decision_entry>
SPECIAL CASE EXISTS HERE IN CODE FOR FORCING ATTACK ON HUMAN IF AT PEACE WITH EVERYONE FOR TOO LONG (hard = 4 turns, normal = 10 turns, easy = 20 turns)
</decision_entry>
-->
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