
Originally Posted by
CavalryCmdr
Contrary to nikolai's post concerning has_cease_hostilities my math shows has_ceasehostilities dose work (as according to invade priority in the LTGD log) as of v 1.2, perhaps they changed it in 1.3/kingdoms.
Oops, are you saying it works as a negative invade offset? This could be embarassing. Strange though--in mine i have it so they immediately go to invade_none, want_peace and defend_deep when they get a papal warning. Which they do every time. It's either
Code:
<decision_entry>
<min_entry stance="AtWar" has_cease_hostilities="true"/>
<max_entry stance="AtWar" num_settlements="11"/>
<faction_attitude want_peace="true"/>
</decision_entry>
or
Code:
<decision_entry>
<min_entry stance="AtWar" num_settlements="12" has_cease_hostilities="true" frontline_balance="2.0"/>
<max_entry stance="AtWar" rand="0.3"/>
faction_attitude want_peace="true"/>
</decision_entry>
with a similar pair of invade decisons where they switch to invade_none. (May not be clear now as i used to have the defend_deep on there too but i've changed it for this testing so all the defend settings are set at the top of the decisons so it's easier to change them all at once.)
Can't see how those decisions would work if "has_cease_hostilities" wasn't being registered. But maybe it is something else and i tested it wrong. Hmm
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