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Thread: Campaign/Diplomacy AI

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    Default Re: Campaign/Diplomacy AI

    Quote Originally Posted by CavalryCmdr
    Contrary to nikolai's post concerning has_cease_hostilities my math shows has_ceasehostilities dose work (as according to invade priority in the LTGD log) as of v 1.2, perhaps they changed it in 1.3/kingdoms.
    Oops, are you saying it works as a negative invade offset? This could be embarassing. Strange though--in mine i have it so they immediately go to invade_none, want_peace and defend_deep when they get a papal warning. Which they do every time. It's either

    Code:
    <decision_entry>
    <min_entry	stance="AtWar" has_cease_hostilities="true"/>
    <max_entry	stance="AtWar" num_settlements="11"/>
    <faction_attitude	want_peace="true"/>
    </decision_entry>
    or

    Code:
    <decision_entry>
    <min_entry	stance="AtWar" num_settlements="12" has_cease_hostilities="true" frontline_balance="2.0"/>
    <max_entry	stance="AtWar" rand="0.3"/>
    faction_attitude	want_peace="true"/>
    </decision_entry>
    with a similar pair of invade decisons where they switch to invade_none. (May not be clear now as i used to have the defend_deep on there too but i've changed it for this testing so all the defend settings are set at the top of the decisons so it's easier to change them all at once.)

    Can't see how those decisions would work if "has_cease_hostilities" wasn't being registered. But maybe it is something else and i tested it wrong. Hmm
    Last edited by nikolai1962; 12-01-2007 at 08:15.
    It's not a map.

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