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    Guest Dayve's Avatar
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    Default Is there a 'realistic' use for mercenaries?

    I was just thinking, if one hires mercenaries is it realistic to use them literally as one sees fit? For instance, when i know i've got a really hard city battle coming up where i know i'm going to lose lots of soldiers, i always hire what mercenaries i can that are suitable to storm the walls and fight them literally to death on purpose so that my own soldiers don't take so many casualties and the enemy is tired once they go in, but how realistic is this? Would mercenaries really fight to the death under orders from their master that hired them? Would they be fine with you putting them in the front line when/if you are outnumbered numerically or they have superior troops or even worse, both?

    I justify what i do by the high cost of mecenaries... Anywhere from 3-7000 minai, i feel like after paying so much i should own them, their families AND their pets too, and they should have to do whatever the hell i tell them.

    But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?

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    EB annoying hornet Member bovi's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    I would suppose they had less reason to stay and fight, but not much less. Soldiers at times didn't understand why they were a gazillion miles from home, attacking some people for no tangible profit of their own, particularly non-professional soldiers I would imagine.

    Being under your command however, I believe I would be deserting before long. Noone likes being seen as second-rate, and as the mercenaries were better trained fighters than most of the armies they took part in I would expect that they were considered valuable by their employers. I'm no historian though.

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    Default Re: Is there a 'realistic' use for mercenaries?

    For hellenistic armies mercenaries were a way to have profesional corps of men able to stay in service all year round. As such the most common use was to garnison rebel prone lands and border fortreses. Majority of merc were never used in "Great" battles, as during main campain somebody have to guard your back especially as your levy is away.

    That said it was quite common to recruit as merc people from rebel prone areas as a way to drain those places from most aggresive and warlike elements. And then send them to some difficult post or into heavy fighting.

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    Member Member TWFanatic's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    I don't see why you would wish to waist mercenaries, incredibley expensive as they are. I always use crappy levy troops for the deadliest jobs, such as storming walls. They're cheap!
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    Default Re: Is there a 'realistic' use for mercenaries?

    Indeed. No sense throwing Mercenaries away. They're harder to replace than regular troops and twice as expensive, but don't cost any more in upkeep I've found.

  6. #6

    Default Re: Is there a 'realistic' use for mercenaries?

    I prefer my native troops - even the poorer ones - to learn from experience. Using the Mercs in the manner you described might save me some troops but certainly cost me a chevron or 3. Even those cheap native levy troops start to become pretty effective once they've gotten into the silver chevrons.

    I rarely hire Mercs unless I expect an immenent attack and don't have enough native troops nearby OR if I overextend myself a bit and need some extra troops for garrison duty.

  7. #7

    Default Re: Is there a 'realistic' use for mercenaries?

    I use my mercenaries and reserves, missile, and flanking troops, due to the fact that they can't be retrained, and so any experience they earn will be useless if they are sufficiently depleted.

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    Whatever Member konny's Avatar
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    Thumbs down Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Dayve
    But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?
    Storming walls and the like was always a business for first class elite troopers. They knew it was going to be nasty, they expected it to become nasty, and it always became nasty. That is the reason why the soldiers (mercs in particular) always run amok when the town was taken "by storming hand".

    Mercenaries considered themselves to be elite soldiers, or at least better than the majority of your militia army, and better than the levy soldiers that were defending a town. So, it would be realistic for them to volunteer for such an assault, but only when it was guaranteed in advandce that they will have the opportunity to plunder the town afterwards. When you take the town by using mercs, you should click "exterminate" afterwards and destroy all unique buildings and all those high upgraded ones that give you a good sum in plunder.


    On the other hand, beeing the "first on the wall" was also a question of honor. When you play the Sweboz or KH the most experinced bodyguard of a FM - if not the General himself - should lead the charge. The same with other factions when you have some factional elite unit, especially when this is experinced, among your army these soldiers will certainly demand to be the first to attack.

    Casulties? Well, you don't pay your Agema units 700+ per season to act as spectators as soon as it becomes a little dangerous and to hide behind some hired foreigners.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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    Member Member Maksimus's Avatar
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    Post Re: Is there a 'realistic' use for mercenaries?

    I would like to see mercenaries have at least +1 or +2 expirience when you buy them.. And yes.. they are the best pro troops of their time in general.. so making them +1 expirience wont hurt EB moch at all..

    EB team please see if you can make them all have at least +1 expirience just to add to realism..
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  10. #10
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Maksimus
    I would like to see mercenaries have at least +1 or +2 expirience when you buy them.. And yes.. they are the best pro troops of their time in general.. so making them +1 expirience wont hurt EB moch at all..

    EB team please see if you can make them all have at least +1 expirience just to add to realism..
    Experience seriously imbalances the stat system so we won't be doing this.

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  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Foot
    Experience seriously imbalances the stat system so we won't be doing this.

    Foot
    Actually we have a very few experienced mercs now in about half the pools. They are more expensive and typically replenish really slowly, although the balearic slingers and one weaker horse archer has a bit higher replenishment; if you max out replenishment rolls you could get an experienced horse archer unit as often as every third year (nearly) in Parthian lands.
    Last edited by bovi; 11-20-2007 at 18:59.

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  12. #12
    Member Member Maksimus's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by bovi
    Actually we have a very few experienced mercs now in about half the pools. They are more expensive and typically replenish really slowly, although the balearic slingers and one weaker horse archer has a bit higher replenishment; if you max out replenishment rolls you could get an experienced horse archer unit as often as every third year (nearly) in Parthian lands.
    That would be one very nice solution.. + if you count in that nearly 90% of mercs are not hired through all of your campaign.. so

    Quote Originally Posted by Tellos Athenaios
    You can even do it yourself...
    it's in eb/data/world/maps/campaign/imperial campaign/DESCR_MERCENARIES.TXT
    And I will 'tweak' it.. in 1.1 along with some other tweaks .. but thank you my friend

    Quote Originally Posted by foot
    Experience seriously imbalances the stat system so we won't be doing this.
    Well, I know that realy.. still, thank you for your answer that was fast and fair
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  13. #13

    Default Re: Is there a 'realistic' use for mercenaries?

    You can even do it yourself... Search for something like descr_mercenaries in the world folder/data folder (can't recall which folder it is) and off you go...

    Actually there are a couple of rather important objections (IMHO) to additional exp:
    1) Experience points have a rather strong impact on morale and upset the precious attack/defense balance by simply throwing in additional points.
    2) The experienced guys of the historical unit usually are represented in their own unit in EB. Example: Pezhetairoi/Klerouchoi Phalangitai -> Argyraspides.
    3) Similar units would have had about similar experience in real life no matter who their employer is.

    It may sound odd: mercs make war their profession and their colleagues in regular duty might not... *But* their colleagues would get about the same level of action as there would nearly always be a war going on (in the merc heavy regions that is). And yet another class simply fought the way they lived (nomads).
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  14. #14

    Default Re: Is there a 'realistic' use for mercenaries?

    But exp system is screwed up in case of ALL units, not only mercs. Preferably, all units should start with at least 3 chevrons in campaign (with corresponding changes in EDU stats - BTW, there are TWO EDUs, which makes the job easier).

  15. #15

    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Dayve
    But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?
    If I remember correctly, Hannibal used Gallic mercenaries at the Battle of Cannae as the apex in his arced battle line so they would be the first soldiers faced and have to fight the hardest, eventually taking the most damage and retreating back. This caused the Romans to charge forward following the retreating Gallic mercs and allowed the remaining Carthaginian army to encirle them.

    I doubt he used the Gallic mercs because they were "death fodder" though, probably because they were strong enough soldiers to be able to be used as such.

    Then again, I could be talking rhubarb. Perhaps Zaknafien could correct me if I'm incorrect, as I believe this battle is still taught at military academies today.
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  16. #16

    Default Re: Is there a 'realistic' use for mercenaries?

    I use mercenaries when storming the wall :)

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