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Thread: Is there a 'realistic' use for mercenaries?

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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by bovi
    Actually we have a very few experienced mercs now in about half the pools. They are more expensive and typically replenish really slowly, although the balearic slingers and one weaker horse archer has a bit higher replenishment; if you max out replenishment rolls you could get an experienced horse archer unit as often as every third year (nearly) in Parthian lands.
    That would be one very nice solution.. + if you count in that nearly 90% of mercs are not hired through all of your campaign.. so

    Quote Originally Posted by Tellos Athenaios
    You can even do it yourself...
    it's in eb/data/world/maps/campaign/imperial campaign/DESCR_MERCENARIES.TXT
    And I will 'tweak' it.. in 1.1 along with some other tweaks .. but thank you my friend

    Quote Originally Posted by foot
    Experience seriously imbalances the stat system so we won't be doing this.
    Well, I know that realy.. still, thank you for your answer that was fast and fair
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Combustion Member beatoangelico's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    I usually hire mercs when my main forces are away and I need some good quality troop to counter an outnumbering enemy (that often hire most of the mercs itself)

  3. #3

    Default Re: Is there a 'realistic' use for mercenaries?

    Mercenaries are obviously better for factions that swim in money but might have trouble fielding large armies. Carthage comes to mind as your units take forever to reach Iberia or Syracuse or even Egypt, they also make a lot of money.
    For certain factions, being able to recruit units like greek phalanx, hoplites or powerful cavalry is also a welcome addition.
    In deep enemy land sometimes you might even hire mercenaries ahead of a big battle.

    They supplement your army where the natives fail.

  4. #4

    Default Re: Is there a 'realistic' use for mercenaries?

    Anyone seen the film called the last valley, it's set in the 16th centuary, Michael Cain as the merc captain has to lead his men in a forlorn hope, no idea how accurate this is regarding real life.

  5. #5
    Member Member Oleander Ardens's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Heck, it was shot where I love to climb mountains - in the summer and the winter...

    Cheers
    OA
    "Silent enim leges inter arma - For among arms, the laws fall mute"
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  6. #6
    Member Member mrtwisties's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    [Technically off topic, but in reply to what some have said about using mercs as death fodder being a bad idea]

    [Assumptions about playing styles ON]

    Using mercs as "death fodder" in a siege assault makes good financial sense. Although they're more expensive to hire, you don't have to pay for their upkeep while they're on their way over, so it works out being cheaper in 9/10 cases. Mercs are also cheap garrison troops (over at least the short-medium term) for similar reasons.

    Further, it doesn't make financial sense to have non-core troops in your field armies for anything other than the shortest period. Core troops can be replenished, which means they eventually attain extremely high levels of experience. Such units still cost the same amount to maintain but can then match or outperform their more expensive foes. This means that a stack of elite-equivalent quality costs you 10,000 - 15,000 less per turn.

    Hence, if you retain four or five mercs (replacing them when depleted) and as a result it takes you twenty turns longer to get those experienced core troops, it'll cost you a hidden 240,000 - 360,000 mnai. That's the cost of hiring and upkeep for the extra soldiers you'll need to bridge the gap in military strength that arises from not having experienced field armies.

    So, use mercenaries as death fodder so you don't needlessly wipe out experienced core troops. Use them as garrison troops. Use them as specialist troops to fill a hole in your roster. Use them for role-playing purposes.

    But other than that, take Machiavelli's advice and avoid the buggers.

    [/AAPSO]

    [/TOTBIRTWSHS...]

  7. #7
    Member Member mrtwisties's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    If the experience system is screwed, though, this might be an exploit.

  8. #8
    Member Member Intranetusa's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    The problem with too much mercs is that it removes a sense of urgency - you can be invaded by a large army and you won't have to worry since if you're swimming in money, you can hire huge stack of mercs 4 times a year... :(
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  9. #9

    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Intranetusa
    The problem with too much mercs is that it removes a sense of urgency - you can be invaded by a large army and you won't have to worry since if you're swimming in money, you can hire huge stack of mercs 4 times a year... :(
    Good point, I don't like using them apart from cost, it's a waste of experienced gained(you can't retrain mercs). Like others have mentioned if I am assaulting walls, I may hire mercs to do the dirty work to save important troops, that's of course if the opposition looks a bit tasty.

    Historically how much risk was there of mercs used as a garrison getting up to no good? I was wandering if mercs are used, that a script with a chance for the city to rebel or be sacked, might be applicable!

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