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Thread: Is there a 'realistic' use for mercenaries?

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  1. #1
    Member Member Thaatu's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Digby Tatham Warter
    Historically how much risk was there of mercs used as a garrison getting up to no good? I was wandering if mercs are used, that a script with a chance for the city to rebel or be sacked, might be applicable!
    There were risks especially if there were more mercs than other troops. Scripting it might be a bit tricky, since the engine probably can't check which troops are in the garrison.

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Nice idea, but could noly be done if there was a govenor in the city, which would bethe time when mercs would behave themselves, so I don't think this going to happen.

    Shame, would deff be interesting. Stupid Epirotes.
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  3. #3

    Default Re: Is there a 'realistic' use for mercenaries?

    Not to mention that AFAIK some units use a trick whereby they are tagged as merc in the EDU when in fact they are recruited as every other regular soldier...
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  4. #4

    Default Re: Is there a 'realistic' use for mercenaries?

    whoa.

    i just realized, i've never used mercenary units in EB, ever. XD

    i doubt if that's historical.

  5. #5

    Default Re: Is there a 'realistic' use for mercenaries?

    You could always put an is_peasant tag to merc units, this way they would be only half as effective as garrison, meaning higher risks of rebellion especially without governor...
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  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    Quote Originally Posted by Zarax
    You could always put an is_peasant tag to merc units, this way they would be only half as effective as garrison, meaning higher risks of rebellion especially without governor...

    This sounds promising, how about an offical opinion on this?
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  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    I thought the peasant tag made the unit better at garrison duty.


  8. #8
    Wannabe Member The General's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    The use depends on the unit, and what I'm hiring them for.

    Some might be intended to act as city guards if I can't recruit any there, and then I just, of course, aim for the best price-quantity relation.

    Some mercs I might hire to act as catapult fodder/for specific combat reasons, and they'll probably get sacked after the battle (if I see no use for them anymore).

    However, some mercs I might use for longer periods of time, and this includes, for example, Toxotai Kretikoi (which you can, even retrain as several factions, no?), and such otherwise unavailable troops (I might need more cavalry, for example, and have no access to recruitable types).

    Of course, I prefer factional (trainable regionals included) over mercs, because of the aforementioned chevron-gaining and retrainability.
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  9. #9

    Default Re: Is there a 'realistic' use for mercenaries?

    Using mercs as death fodder is realistic . Think that the mercs put theyr skills in your service for a good sum of money as it was in reality . They had to honour the agreement, the task for what they were paid. Like a company. If they weren't serious noone would ever hire them. So I believe is realistic to use mercs as they offer medium services, but I will always prefer the elite troops that my lands can raise than can be easly replenish.

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Is there a 'realistic' use for mercenaries?

    If you asked them to go and die while you and your men sit and wait, I imagine they would see you as a not very serious employer.

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