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Thread: EB 1.0 Balance

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  1. #1

    Default Re: EB 1.0 Balance

    Quote Originally Posted by HamilcarBarca
    I have played a three campaigns as Carthage from the years 272-200 BC now, and I have a couple of observations;
    You know there's more than one faction out there...

    As for the Ptolemy-Seleukid battles, in the first of two campaigns I'm running right now the ptolemies and seleukia seem pretty much even (although after 220 BC the Ptolies did take over Seleukid asia minor). In the other one Ptolemy is smashing every seleukid force sent their way and going strong, but guess who I'm playing?

    I haven't been paying attention to the Rome- Sicily situation, but from what I've heard at least there isn't a bloodclot in easter europe anymore.

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  2. #2
    Member Member soibean's Avatar
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    Default Re: EB 1.0 Balance

    Ive played 4 campaigns with different factions for about 30 years each and noticed that romans have 3 out of 4 times ignored taras, but they did take rhegion as they expanded north. No war with Carthage though...
    Maks have been decimated in all 4 campaigns
    AS gets crippled between Pontos (in 3 campaigns out of 4) and Ptolemy in all campaigns.
    Lusitani (sp?) are expanding in every game and have nearly conquered all of iberia in 2 out of 4 campaigns, but not much expansion by gauls or germans.

    I do think all the extra rebels to the north are an excellent addition. as stated above it depends if they wanna just pound their heads against the wall until it breaks or if they move away

  3. #3
    Member Member TWFanatic's Avatar
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    Default Re: EB 1.0 Balance

    You know there's more than one faction out there...
    So, he likes Kart-Hadast. You got a problem with that?

    I recommend using force_diplomacy to make Romans attack Tarentum and, later, Carthage.
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  4. #4

    Default Re: EB 1.0 Balance

    So... why DOES the AI like germany so much? Surely the southern towns are worth more... so, even if it's broken, the AI must be following some kind of reasoning (I hope it's not 100% random)

  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: EB 1.0 Balance

    They like to attack rebels and the player over all other factions.
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  6. #6

    Default Re: EB 1.0 Balance

    Wow, that's more dense than I thought.

  7. #7

    Default Re: EB 1.0 Balance

    There are some things you can do if you want to balance it out a little bit. You can put a cap on factions by giving money penalties if they get over a certain number of provinces. So for the Greeks if they have 5 or more province and treasury greater than a certain amount you can give them a cash penalty. Same goes for the Ptolemies. You can also try to change the AI "mentality". So making the greeks into a "fortified" faction may make them more of a defensive faction.

  8. #8

    Default Re: EB 1.0 Balance

    There are some things you can do if you want to balance it out a little bit. You can put a cap on factions by giving money penalties if they get over a certain number of provinces. So for the Greeks if they have 5 or more province and treasury greater than a certain amount you can give them a cash penalty. Same goes for the Ptolemies. You can also try to change the AI "mentality". So making the greeks into a "fortified" faction may make them more of a defensive faction.
    How?

    Give some practical advice on how to make it so!

    I think a limitation on the Ptolemies is particularly necessary; and anything we can do to get an AI Rome interested in taras!

    H.

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