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  1. #1
    Whatever Member konny's Avatar
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    Default Re: EB 1.0 Balance

    Quote Originally Posted by woirble
    One thing that occurred to me as a means of encouraging historical growth and decline would be to have the money script change based on the year. In years particular factions were growing, they get larger bonuses. In years they were declining, they get less. Is that possible?
    Yes, that is possible, but wouldn't make much sense because you can't know in advance when, for example, the Romans will face Pontos, the Germanic push into Italy or Karthago starts her conquest of Spain.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2

    Default Re: EB 1.0 Balance

    I'd like to help the Pathians somehow. In all my campaigns from 0.7x onwards I NEVER saw them win anything.

    I'd love to at least once come across a strong parthian empire which I could fight.


    I think it's ok that Carthage doesn't do too much. after all they are traders not soldiers...and btw I saw them expand in Spain up to Massilia and they like to fight the Ptolies for Cyrene.
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  3. #3
    Sadly not worthy of a title. Member Jurdagat's Avatar
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    Default Re: EB 1.0 Balance

    Yes, Phavala never lived long in any of my campaigns.
    I've also very rarely seen any big Parthian empires on the Faction Progressenion thread.

    Then again it's the wierd Hayasdan goes into the wasteland phenomenon, instead of going south.

    Otherwise everything else seems to be quite smooth at the moment in my oppinion.
    This is where my signature is.

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: EB 1.0 Balance

    Its hardly suprising, the AS is south.
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  5. #5
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: EB 1.0 Balance

    .
    Copied from my post at EB Tweaks:

    Quote Originally Posted by CirdanDharix
    Fourthly, right now I'm experimenting with adding pop growth penalties to the unavoidable governor buildings, and it makes getting your cities huge much more challenging. I might increase the costs and build time on some buildings, as well.
    Awesome idea! The AI seems to upgrade too quickly -due to the pop and money boost from EBBS maybe- and that makes expansion into different culture land a great pain. While expansion by itself being pain is good it forces the human player into blitzing; taking whatever before reaching the max town size.

    So, while slowing pop growth and increasing the building time of the ridiculously indestructible palace buildings, adding law and happiness penalties in a fashion of enforcing town upgrades would make expansion both more stable and more challenging at the same time.
    .
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