Short campaigns generally suck, I fail to see the point. In RTW on VH/M, playing as Julii I realised that chances of beating Egypt to it are very slim indeed. I never went as far as actually testing it extensively, but two short campaigns (Julii and Brutii) were enough to discourage me from ever trying again.
Then M2TW came out, tried a short campaign as France on H/VH and was astounded to find that Hungary and Milan were light years ahead by turn 60 in every term compared to me. I just gave up.
I fail to see the point, really.
Remember MTW's GAs? For some reason I loved that system, it was quite refreshing (if buggy at times...) and gave alternative to territorial conquest which (as any TW fan will attest) became seriously tedious and automated since the dawn of RTW era. I reckon short campaign only ever makes sense if victory conditions apply excusively to player faction. Otherwise it's almost impossible to succeed as, say, Portugal, or Denmark. Thoughts?
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