Hi all

1. i´ve noticed that Lusotann is an real killer when played by AI.
in my two 1.0 campaigns (sweboz H/M and romani VH/H) the Lusotann expands very sucessfull towards gaul.....they always manage to hold Kart-Hadast off their lands and have the armies (because of their high quality cheap levy infantry) to take lands beyond the pyrenees. on the other hand the Aedui and Averni have nearly no chance to expand....(war vs the other and large rebel armies in neighbouring lands)


2. when sweboz is AI-controlled (on VH) they crush everything, too.

so the Celts need really help from the human player, or will be killed around 220BC.

my suggestion:
to held the Lusotann out of Gaul, a scripted army with general in Cantabria (city of Vellika) could help.

to held sweboz off Gaul put a scripted army in Nervaea Belgica (city of Bagacos).
=> this might otoh lead to an southwards expansions of Sweboz so i might be reasonable to put another scripted general in Raetia (city of Veldideno).


3. this was already mentioned in other threads:
the script of the celtic reforms might need adjustion, because even if Aedui/Averni are poor performers the Casse fulfill the combined need of large markests etc. pretty easily.....so in both my campaigns the Celts have time of Soldiers around 240BC.


4. didn´t CA/Sega announced an editor to make own artillery devices sometime this summer?
or do i remember just one of my dreams???

don´t feel offended, these are only suggestions,
the rest of the game is fine as far as i´ve seen it.....for now....