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Thread: Additional Scripted armies - Suggestion

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  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    True, but it would still be be quite a big nowhere.

    TBH, though I agree with all his other points, I don't with this one. It would be counter productive IMHO, since at least in 0.8, bagacos was a favourite target of the Aedui, so of they break themselves against it, making it stronger would only weaken the gauls, not strengthen them.

    The other points are valid, though.
    Last edited by Pharnakes; 11-22-2007 at 02:45.
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  2. #2

    Default Re: Additional Scripted armies - Suggestion

    In my campaigns its mostly the same thing, the Gauls are not doing very well and get eaten up by Romans, Sweboz and Lusotanni.

    Perhaps stronger Eleutheroi garnisons in northern Iberia and in Germany would slow down the Sweboz and the Lusotanni. Garnisons in Gaul could be a bit weaker for the AI-player.

    I don't think a scripted army in Bagacos would be a good idea either, I'd rather like to see scripted armys in Bononia and Segesta, to slow down the Roman expansion in that direction.

    Putting the Sweboz in a cage can't be a solution, they are already much weaker in 1.0 than they used to be.

    Perhaps the Gauls just need more money?

    One thing that slowed the Lusotanni down in 0.8 was this scripted army in Numantia. It appeared every time they attacked Numantia, so that there were sometimes three of these armies wandering through Iberia. That doesn't seem to happen anymore, it seems only to appear on the first attack and then no more.

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