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  1. #1
    Member Member AngryAngelDD's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    Quote Originally Posted by burn_again
    You're right in terms of gameplay, but from a historical point of view this script is meant the represent the Boii-Lugii-Alliance (Eburonum + Carrodunum). The Boii were powerful enough to keep the Germans out of their territory for a while, but I doubt that a similar strong power existed one province east...

    perhaps this creates historical correctness at the start in 272BC but it is highly unhistorical that the sweboz and lusotann can expand so far, but the celts in france are so weak that they can´t defend themselves.


    perhaps a total different suggestion can help:
    don´t add any scripted armies, but set the relationship of averni and aedui to peace. this might lead to an expansion towards the rebel provinces in gaul instead of fighting each other from the first turn.
    so they have a stronger base after some years.

  2. #2

    Default Re: Additional Scripted armies - Suggestion

    Well, I think having the Aedui and Arverni fight each other is the big point in having two gaulic factions. There must be another way of making them stronger.
    Perhaps their AI-personality can be made more aggressive somehow.

  3. #3
    Member Member AngryAngelDD's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    i think they will fight each other pretty often.
    but the point is, that they will presumably attack the rebels first.
    (this is what i´ve seen in countless campaigns)

    when most rebel settlements are gone, they attack each other for sure.

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    I'm pretty sure thats not going to happen, the team will never bend history like this. Otherwise why not have the Romans and the Qarthadastim at war? Sure, it would be inacurate but at lest we might see some Punic wars.
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  5. #5
    Member Member Thaatu's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    Quote Originally Posted by Pharnakes
    Otherwise why not have the Romans and the Qarthadastim at war?
    Btw, why do they share military access?

  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Additional Scripted armies - Suggestion

    Quote Originally Posted by Thaatu
    Btw, why do they share military access?

    I think all allies at the start have to have it, but I'm not sure. Can't think of any other reason why it should be done this way, so I suppose that must be the reason?


    Very annoying, isn't it, when all those Carthie stacks of 2-3 units wander around southern italy, mopping up the Roman's rebels.
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  7. #7

    Default Re: Additional Scripted armies - Suggestion

    Quote Originally Posted by Pharnakes
    I'm pretty sure thats not going to happen, the team will never bend history like this. Otherwise why not have the Romans and the Qarthadastim at war? Sure, it would be inacurate but at lest we might see some Punic wars.
    Well, those two do usually end up at war a few decades into the campaign, fairly historically correct. That they don't understand how to reenact the historical progression of the Punic wars is another matter
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