Yes I am hoping the attacking of the player will work if so it will make this even more perfect for my use, as that would mean the player would still be threatened if near the AI faction where other AI factions are safe. Also the ALLY hardcode will be interesting to test and see if attacking an Ally of the AI faction will cause them to attack you also.
I am hoping many SPQR players will test this addon so I can see different results. As for playing other factions SPQR is mainly geared for Rome, but thats a valid point. There are alot of little tests that have to be done manually. But the LONG campaign PEACE was unbelievable! None of the other tweaks ever worked to allow ALL the factions to stay in place, plus having all those Armies in the provinces means it will be Harder for the player to take a province without Several Legions of their own. lol![]()
Over all this seems a wonderful discovery and I am sure ALL of us thank you and your team for sharing this, somethign like this should be posted on Wiki or atleast in the tutorial sections is that much of a breakthrough since Loyalty and reimmerging factions were found out possible in 1.5 RTW.
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