1. AI starts with level I government. it doesnt need to go trough conditions human player required to go.Originally Posted by jhhowell
2. it is wierd. there should be 200 men a unit.
A type 3 for Hayasdan only allows the first level of the factional mic to be built. You have to follow the groupings for the Orontid reform. First Susa and Persis have to be reformed. You build a type III gov and "The Conquerer Comes..." building. This spawns a type II in the settlement. Then you need to build your factional MIC to level 3 then you can the final part of "The Conquerer Comes..." building.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Hmm, quite complex then. I can well see why the AI is just given them...
Asia ton Barbaron The new eastern mod for eb!
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Ah, thank you! I had misunderstood and thought the type II came after the second "Conqueror..." building, not in between the two. Very good, I can see why Hayasdan is listed as one of the more challenging campaigns!Originally Posted by Foot
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Actually the difficulty of understanding the reforms is not considered in that difficulty level. A zealous Arche Seleukeia bound to destroy you is the main reason why it is considered very difficult indeed.
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..and if you dont seal an alliance with the Saurmaute early on, you also face raids by their FM who are not only deadly ass HA but they are deadly ass in Mellee as well :(
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