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  1. #1

    Default the difference between temples? + contradict traites?

    carthage has 5 types of temple.

    and their LV5 effects listed below:

    Astarte:+happy 20%;moral+2;exp+1;trade+10%(rough estimated);

    Tanit:happy+25%;trade+25%;

    Baal-Malquart:happy+20%;tax+3%;trade+15%;

    Aphrodit:happy+35%;moral+2;PublicOrder:10%;

    Baal-Hammon:happy+25%;law+25%;trade+25%;


    it seems only 2 types are useful for us among all the above temples,

    Astarte,for some key military city and Hammon for the others.

    do you guys ever build any other temples? if not, what're the meaning of their existence? esp. for Tanit and Malquart? or am i misunderstanding of their effects?



    another question is about the traites,i found 2 countradict traites on one general:
    "good defender " and "cower behinde walls"? is that very normal due to hardcoded?





  2. #2

    Default Re: the difference between temples? + contradict traites?

    Maybe that guy is good at defending in open terrain, but can't quite cope with wall defense.
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  3. #3
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: the difference between temples? + contradict traites?

    Yeah, its reasonable to suppose he could be a good field comander, but crack up when asked to defend a city.

    As for the other, I some times try and roleplay it and build lots of different temples, but mostly I disolve into shameless exploitsim and have jsut one temple type per faction.

    Also, the morale bonus are broken sice 1.3, I belive, so there is really no point outside of roleplaying for temples other than bal-hammon.
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  4. #4

    Default Re: the difference between temples? + contradict traites?

    Uhm Astarte gives that little crack unit called the Sacred Band (Cavalry)... And Hammon gives the Sacred Band (Infantry). AFAIK.
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  5. #5
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: the difference between temples? + contradict traites?

    I would say they are mainly for roleplaying, such as always building temples of Aphrodite in formerly Greek cities, which is what I generally do. And thanks for the tip about the sacred band, I wondered how to recruit them.
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    Member Member TWFanatic's Avatar
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    Default Re: the difference between temples? + contradict traites?

    Quote Originally Posted by Tellos Athenaios
    Uhm Astarte gives that little crack unit called the Sacred Band (Cavalry)... And Hammon gives the Sacred Band (Infantry). AFAIK.
    I thought EB had no units recruitable through temples? Or so some EB member said a while back...
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  7. #7

    Default Re: the difference between temples? + contradict traites?

    Yeah checked with the EDB and it appears I was wrong.
    Last edited by Tellos Athenaios; 11-23-2007 at 16:09.
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  8. #8
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: the difference between temples? + contradict traites?

    That could have been before 1.0 though.
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  9. #9

    Default Re: the difference between temples? + contradict traites?

    Quote Originally Posted by Sakkura
    Maybe that guy is good at defending in open terrain, but can't quite cope with wall defense.

    well that makes sense

    i guess from a practical view,nobody will build less useful temples,because public order is really a tough issue when your empire expasion.

    and i agree with what Dayve said,furthermore, maybe we could build up a temple system, we can build one major temple which can upgraded to LV5, and other minor temples to LV2 or 3,and maybe we can make some extra bonus or penalty for the combination of different temples in one city? as we know some GODs are pleased with each other and some are not?

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