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  1. #1

    Default Re: the difference between temples? + contradict traites?

    Uhm Astarte gives that little crack unit called the Sacred Band (Cavalry)... And Hammon gives the Sacred Band (Infantry). AFAIK.
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  2. #2
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: the difference between temples? + contradict traites?

    I would say they are mainly for roleplaying, such as always building temples of Aphrodite in formerly Greek cities, which is what I generally do. And thanks for the tip about the sacred band, I wondered how to recruit them.
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    Member Member TWFanatic's Avatar
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    Default Re: the difference between temples? + contradict traites?

    Quote Originally Posted by Tellos Athenaios
    Uhm Astarte gives that little crack unit called the Sacred Band (Cavalry)... And Hammon gives the Sacred Band (Infantry). AFAIK.
    I thought EB had no units recruitable through temples? Or so some EB member said a while back...
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  4. #4

    Default Re: the difference between temples? + contradict traites?

    Yeah checked with the EDB and it appears I was wrong.
    Last edited by Tellos Athenaios; 11-23-2007 at 16:09.
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: the difference between temples? + contradict traites?

    That could have been before 1.0 though.
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    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: the difference between temples? + contradict traites?

    No, it wans't. He is thinking of vannila, maybe, which used the temple system, but eb has always used mics. At least it has for all public releases.
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  7. #7
    Guest Dayve's Avatar
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    Default Re: the difference between temples? + contradict traites?

    I think a different system for temples is needed. Cities didn't have just 1 temple to 1 god in them, especially the Romans.

    I'm not saying i have any suggestions on how to better the current system or anything, i'm just saying i think something different is needed. The other alternative is the multiple temples mod... not sure if it's compatible with EB (pretty certain it won't be actually) but i didn't like that, each temple gave its own bonuses and you could end up with every city having 200% loyalty which isn't right.

    Perhaps an extra building which represents all the other temples you can build and gives 5% loyalty or something but cannot be upgraded or anything, just a single-tier, one-off building. Wouldn't make much difference i know but still, makes the whole thing feel even more realistic.

    I think i'm gonna make a seperate thread about this actually.
    Last edited by Dayve; 11-23-2007 at 20:15.

  8. #8
    Uneasy with Command Member Treverer's Avatar
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    Default Re: the difference between temples? + contradict traites?

    Quote Originally Posted by Dayve
    I think a different system for temples is needed. Cities didn't have just 1 temple to 1 god in them, especially the Romans.
    Well, some time ago, I played another RTW mod (maybe I.B.F.D.) and it used the following system:

    - a city has its main temple/god
    => up to max. level, AND

    - the same city can build "smaller" temples to ALL the other gods
    => up to level 2 and giving less boni than a "regular" temple.

    I've found that an interesting idea.

    T.
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    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

  9. #9

    Default Re: the difference between temples? + contradict traites?

    That was from Roma Surrectum I think


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